69 lines
3.9 KiB
Markdown
69 lines
3.9 KiB
Markdown
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source: Players Guide 2
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---
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Gods of the Death domain govern death and the afterlife, exemplifying the inevitability and mystery of the beyond. Devotees of this domain bring peace to the bereaved, defend those who are not yet marked to die, and punish those who try to pervert or escape death.
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| Death Domain Progression | |
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| ------------------------ | -------------------------------------------------------------------- |
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| Cleric Level | Features |
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| 3rd | Channel Divinity: Forsee Doom, Death Domain Spells, Death’s Sentinel |
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| 7th | Last Rites |
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| 11th | Soul Tether |
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| 15th | Envoy of the End |
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# Death Domain Spells
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3rd-Level Death Feature
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You gain domain spells at the cleric levels listed in the Death Domain Spells table. See the Cleric Subclass class feature in the Player’s Guide for how these spells work.
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| Death Domain Spells | |
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| ------------------- | ----------------------------------------------------- |
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| Cleric Level | Spells |
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| 3rd | bane, cure wounds, gentle repose, ray of enfeeblement |
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| 5th | revivify, speak with deadR |
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| 7th | blight, death ward |
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| 9th | antilife shell, mass cure wounds |
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R indicates a Ritual Spell
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# Channel Divinity: Foresee Doom
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3rd-Level Death Feature
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As an action, you curse one creature you can see within 30 feet of you for 1 minute. For the duration, any creature has advantage on the first attack roll it makes against the cursed target each turn.
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In addition, the target is vulnerable to any necrotic damage you deal to it for the duration of the curse.
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# Death’s Sentinel
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3rd-Level Death Feature
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When you cast a spell that restores hit points to a creature with 0 HP, you restore the maximum possible amount of hit points.
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In addition, you can now use the stabilize effect of the Medicine skill as a bonus action. When you successfully stabilize a creature, it regains a number of hit points equal to your cleric level and regains consciousness.
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# Last Rites
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7th-Level Death Feature
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When you deal damage to a creature already below half of its hit point maximum (rounded down), deal an additional 1d8 necrotic or radiant damage (your choice). A creature marked with the Foresee Doom effect of your Channel Divinity feature can’t regain hit points while marked.
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In addition, you can now cast the speak with dead spell as an action without expending a spell slot or requiring any components.
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# Soul Tether
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11th-Level Death Feature
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As a reaction when a creature you can see within 30 feet of you would be reduced to 0 HP or automatically slain, you can instead cause it to remain conscious with a number of hit points equal to your cleric level (rounded down). Once you have used this feature on a creature, you can’t use it on the same creature again until it finishes a long rest.
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You can use this feature a number of times equal to your **WIS** modifier (minimum of once). You regain all expended uses when you finish a long rest.
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# Envoy of the End
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15th-Level Death Feature
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While you are below half your hit point maximum (rounded down), you are immune to the charmed and frightened conditions and have advantage on saves.
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In addition, a creature killed while marked with the Foresee Doom effect of your Channel Divinity feature can’t be resurrected or return to life by any means short of the wish spell or Divine Intervention.
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