dauntless/content/Classes/Cleric/Death Domain.md
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Players Guide 2

Gods of the Death domain govern death and the afterlife, exemplifying the inevitability and mystery of the beyond. Devotees of this domain bring peace to the bereaved, defend those who are not yet marked to die, and punish those who try to pervert or escape death.

Death Domain Progression
Cleric Level Features
3rd Channel Divinity: Forsee Doom, Death Domain Spells, Deaths Sentinel
7th Last Rites
11th Soul Tether
15th Envoy of the End

Death Domain Spells 

3rd-Level Death Feature 

You gain domain spells at the cleric levels listed in the Death Domain Spells table. See the Cleric Subclass class feature in the Players Guide for how these spells work.

Death Domain Spells
Cleric Level Spells
3rd bane, cure wounds, gentle repose, ray of enfeeblement
5th revivify, speak with deadR
7th blight, death ward
9th antilife shell, mass cure wounds

R indicates a Ritual Spell

Channel Divinity: Foresee Doom 

3rd-Level Death Feature 

As an action, you curse one creature you can see within 30 feet of you for 1 minute. For the duration, any creature has advantage on the first attack roll it makes against the cursed target each turn. 

In addition, the target is vulnerable to any necrotic damage you deal to it for the duration of the curse.

Deaths Sentinel 

3rd-Level Death Feature 

When you cast a spell that restores hit points to a creature with 0 HP, you restore the maximum possible amount of hit points.

In addition, you can now use the stabilize effect of the Medicine skill as a bonus action. When you successfully stabilize a creature, it regains a number of hit points equal to your cleric level and regains consciousness. 

Last Rites 

7th-Level Death Feature 

When you deal damage to a creature already below half of its hit point maximum (rounded down), deal an additional 1d8 necrotic or radiant damage (your choice). A creature marked with the Foresee Doom effect of your Channel Divinity feature cant regain hit points while marked. 

In addition, you can now cast the speak with dead spell as an action without expending a spell slot or requiring any components.

Soul Tether 

11th-Level Death Feature 

As a reaction when a creature you can see within 30 feet of you would be reduced to 0 HP or automatically slain, you can instead cause it to remain conscious with a number of hit points equal to your cleric level (rounded down). Once you have used this feature on a creature, you cant use it on the same creature again until it finishes a long rest.

You can use this feature a number of times equal to your WIS modifier (minimum of once). You regain all expended uses when you finish a long rest.

Envoy of the End 

15th-Level Death Feature 

While you are below half your hit point maximum (rounded down), you are immune to the charmed and frightened conditions and have advantage on saves. 

In addition, a creature killed while marked with the Foresee Doom effect of your Channel Divinity feature cant be resurrected or return to life by any means short of the wish spell or Divine Intervention.