dauntless/content/Spells/Spell Lists/Divine Spell List.md
2026-03-11 21:24:33 -06:00

8 KiB
Raw Blame History

These spells are available to casters who draw power from the Divine source.

Cantrips

  • Benediction (Abjuration) _ Slightly Reduce the Damage to your Ally_
  • Canteen Catch-All (Conjuration) Carry liquid in anything.
  • Claw Guard (Abjuration) You ward a creature you touch against attacks
  • Conjure Missile (Conjuration) Make ammunition.
  • Dark Maw (Necromancy) Bite your bite with dark energy
  • Decay (Necromancy) Destroy your foe or smaller objects
  • Decompose (Necromancy) Cause a corpse to sprout fungus
  • Doorbind (Abjuration) Hold a door closed.
  • Encrypt / Decrypt (Transmutation) Scramble your notes or turn them back to normal
  • Fist of Iron (Transmutation) Turn your hand into iron, and make them hit harder than before
  • Infernal Fire (Evocation) Fiery ray interrupts concentration.
  • Invigorate (Abjuration) Grant temporary HP to wounded ally.
  • Luck Bait (Evocation) Ally gets +1 to a missed attack or save.
  • Luminous Bolt (Evocation) Fire a bolt of Radiant light to damage your foe
  • Measure (Divination) Learn items dimensions and weight.
  • Spy (Spell) (Divination) Create an Spyglass lens that lets to see from farther away.
  • Toll the Dead (Necromancy) Does Necrotic damage, dealing more to already hurt foes
  • Tree Heal (Evocation) Heal a plant
  • Upright (Transmutation) Stand an ally up from prone.
  • Wilting Breath (Necromancy) makes a Foes mouth smell bad, hurts them, makes them less likable
  • Word of Radiance (Evocation) A Mini burst of Radiant Damage, hurting all around you

1st circle

2nd circle

3rd circle

  • Abjuring Smite (Abjuration) Weapon deals force and hampers extraplanar creatures.
  • Aura of Bane (Abjuration) Aura imposes d4 penalty on enemy rolls.
  • Aura of Vitality (Evocation) Ongoing Healing Aura that follows you
  • Bardo (Conjuration) Use the life energy from the dying to heal or harm others
  • Blinding Smite (Evocation) Radiant Energy covers your weapon and blinds your foe
  • Blood Offering (Necromancy) Steal corpses life force
  • Crusader's Mantle (Evocation) Ongoing aura that adds radiant damage to allies
  • Forceful Courser (Conjuration) Conjure trampling spirits.
  • Glimpse the End (Divination) _Glimpse into the Future and see a way the target may die _
  • Golden Bull (Abjuration) Punish and push approaching enemies.
  • Life Transference (Necromancy) Sacrifice some of your health to heal others
  • Plague Walk (Necromancy) Leave a Trail of miasma where you walk
  • Protective Ice (Abjuration) Armor made out of ice, hurts foes when they hit you
  • Spirit Shroud (Necromancy) A Shroud that empowers your weapon with Spiritual Energy
  • Stars Radiance (Abjuration) Emit aura to enhance WIS saves.
  • Tracer (Divination) Mark target with tracking beacon
  • Venomous Smite (Evocation) Weapon deals poison and causes poisoned.

4th circle

5th circle

  • Angelic Aspect (Transmutation) endow a willing creature with an angelic appearance
  • Aura of Order (Abjuration) Aura grants allies magic resistance.
  • Dawn (Evocation) Create an Area of sunlight that hurts your foes
  • Destructive Wave (Evocation) a burst of divine energy that ripples outward from you.
  • Devilish Aspect (Transmutation) _ endow a willing creature with a devilish appearance_
  • Feathered Flock (Transmutation) Allies grow wings and fly.
  • Lifeblind (Necromancy) Foe cant see living creatures.
  • Maim (Necromancy) Claws hinder target
  • Souleater (Evocation) Infuse Necrotic Energy into a Weapon
  • Summon Celestial (Conjuration) Summon a Single Celestial to fight alongside you
  • Wall of Light (Evocation) You create a blinding wall made out of light
  • Wall of Spirits (Necromancy) You call on the spirits of a location to coalesce into a ghostly wall

6th circle

7th circle

8th circle

9th circle