8 KiB
8 KiB
These spells are available to casters who draw power from the Divine source.
Cantrips
- Benediction (Abjuration) _ Slightly Reduce the Damage to your Ally_
- Canteen Catch-All (Conjuration) Carry liquid in anything.
- Claw Guard (Abjuration) You ward a creature you touch against attacks
- Conjure Missile (Conjuration) Make ammunition.
- Dark Maw (Necromancy) Bite your bite with dark energy
- Decay (Necromancy) Destroy your foe or smaller objects
- Decompose (Necromancy) Cause a corpse to sprout fungus
- Doorbind (Abjuration) Hold a door closed.
- Encrypt / Decrypt (Transmutation) Scramble your notes or turn them back to normal
- Fist of Iron (Transmutation) Turn your hand into iron, and make them hit harder than before
- Infernal Fire (Evocation) Fiery ray interrupts concentration.
- Invigorate (Abjuration) Grant temporary HP to wounded ally.
- Luck Bait (Evocation) Ally gets +1 to a missed attack or save.
- Luminous Bolt (Evocation) Fire a bolt of Radiant light to damage your foe
- Measure (Divination) Learn item’s dimensions and weight.
- Spy (Spell) (Divination) Create an Spyglass lens that lets to see from farther away.
- Toll the Dead (Necromancy) Does Necrotic damage, dealing more to already hurt foes
- Tree Heal (Evocation) Heal a plant
- Upright (Transmutation) Stand an ally up from prone.
- Wilting Breath (Necromancy) makes a Foes mouth smell bad, hurts them, makes them less likable
- Word of Radiance (Evocation) A Mini burst of Radiant Damage, hurting all around you
1st circle
- Aura of Alertness (Transmutation) emit an aura that increases the alertness of your allies
- Bleed (Necromancy) weapon makes target bleed.
- Bountiful Stamina (Abjuration) Magically resist fatigue.
- Corpse Limn (Evocation) Make corpses glow.
- Deathblindness (Necromancy) Creature can’t see corpses or Undead.
- Feed the Worms (Necromancy) Create swarm from corpse.
- Follow Through (Enchantment) Give ally a backswing.
- Grim siphon (Necromancy) damage your foes, heal your allies
- Guiding Counsel (Enchantment) Add WIS modifier to ability check.
- Infernal Shield (Conjuration) Imps shield target.
- Pernicious Radiance (Evocation) Illuminate target making it easier to hit.
- Radiant Smite (Evocation) Weapon deals fire and ignites target.
- Sapping Smite (Evocation) Weapon deals necrotic and slows target.
- Thunderous Smite (Evocation) Thunderous Energy covers your weapon
- Truth of the Void (Illusion) Frighten a creature.
- Volley (Conjuration) Doubles fired missiles.
- Withering Gaze (Transmutation) Frighten and deal psychic.
- Wrathful Smite (Evocation) Psychic Energy covers your weapon
2nd circle
- Baleful Injunction (Necromancy) Reflect damage back at attacker.
- Deadly Weapon (Transmutation) Weapon inflicts more devastating blows.
- Dread Whispers (Enchantment) Your words distress your foe, preventing them from moving.
- Eldritch Smite (Evocation) Weapon deals force and makes targets easier to hit.
- Feather Guard (Abjuration) Lifts you out of harm’s way.
- Imbue Projectile (Enchantment) A thrown object deals extra force.
- Luminous Smite (Evocation) Weapon deals radiant and makes target easier to hit.
- Orbital Spheres (Evocation) Spheres deal force, block attacks.
- Perceive Vulnerability (Conjuration) Learn vulnerabilities and increase critical damage.
- Protective Trap (Transmutation) Cause the ground beneath an attacker to rise and envelop it
- Psychic Block (Enchantment) Target has trouble finding or attacking you.
- Shadow Flame Crown (Evocation) Summon crown of infernal corruption.
- Shadow Guardians (Conjuration) Shadows hide you and give foes disadvantage.
- Star Bolt (Evocation) Radiant, blinding, ranged attack.
- Vengeful Smite (Evocation) Weapon deals psychic and causes the frightened condition.
3rd circle
- Abjuring Smite (Abjuration) Weapon deals force and hampers extraplanar creatures.
- Aura of Bane (Abjuration) Aura imposes d4 penalty on enemy rolls.
- Aura of Vitality (Evocation) Ongoing Healing Aura that follows you
- Bardo (Conjuration) Use the life energy from the dying to heal or harm others
- Blinding Smite (Evocation) Radiant Energy covers your weapon and blinds your foe
- Blood Offering (Necromancy) Steal corpse’s life force
- Crusader's Mantle (Evocation) Ongoing aura that adds radiant damage to allies
- Forceful Courser (Conjuration) Conjure trampling spirits.
- Glimpse the End (Divination) _Glimpse into the Future and see a way the target may die _
- Golden Bull (Abjuration) Punish and push approaching enemies.
- Life Transference (Necromancy) Sacrifice some of your health to heal others
- Plague Walk (Necromancy) Leave a Trail of miasma where you walk
- Protective Ice (Abjuration) Armor made out of ice, hurts foes when they hit you
- Spirit Shroud (Necromancy) A Shroud that empowers your weapon with Spiritual Energy
- Star’s Radiance (Abjuration) Emit aura to enhance WIS saves.
- Tracer (Divination) Mark target with tracking beacon
- Venomous Smite (Evocation) Weapon deals poison and causes poisoned.
4th circle
- Aura of Life (Abjuration) Life-preserving energy radiates from you
- Aura of Mercy (Abjuration) Aura heals nearby allies each round.
- Aura of Purity (Abjuration) Purifying energy radiates from you
- Castigation Glyph (Abjuration) Mark target with damaging symbol.
- Caustic Waste (Evocation) _ Create a large pool of acid_
- Halo of Blood and Tears (Necromancy) Create a Halo of glowing bloody tears
- Heart-Seeking Arrow (Transmutation) Empower next ranged attack
- Otherworldly Orchestra (Illusion) Ghostly soundtrack hinders enemies or helps allies.
- Spectral Wall (Necromancy) Shape wall of frightening spirits.
- Staggering Smite (Evocation) Stronger Psychic Energy covers your weapon
- Wield Soul (Necromancy) Steal corpse’s power.
5th circle
- Angelic Aspect (Transmutation) endow a willing creature with an angelic appearance
- Aura of Order (Abjuration) Aura grants allies magic resistance.
- Dawn (Evocation) Create an Area of sunlight that hurts your foes
- Destructive Wave (Evocation) a burst of divine energy that ripples outward from you.
- Devilish Aspect (Transmutation) _ endow a willing creature with a devilish appearance_
- Feathered Flock (Transmutation) Allies grow wings and fly.
- Lifeblind (Necromancy) Foe can’t see living creatures.
- Maim (Necromancy) Claws hinder target
- Souleater (Evocation) Infuse Necrotic Energy into a Weapon
- Summon Celestial (Conjuration) Summon a Single Celestial to fight alongside you
- Wall of Light (Evocation) You create a blinding wall made out of light
- Wall of Spirits (Necromancy) You call on the spirits of a location to coalesce into a ghostly wall
6th circle
- Demonic Wings (Transmutation) Sprout demonic wings.
- Energizing Aegis (Abjuration) Make energy restorative.
- Greater Warding Bond (Abjuration) Better warding bond.
- Life Drain (Necromancy) Steal life from creatures.
- Prismatic Longbow (Evocation) Create a bow with a range of harmful effects.
- Pronouncement of Doom (Evocation) Disadvantage on enemy checks.
- Righteous Fervor (Enchantment) Protect from charm and fear, and bonus on attack and damage.
- Siege Comet (Conjuration) You conjure a meteor that damages an area of impact
7th circle
- Blinding Revelation (Evocation) Blind, outline, and reveal creature true forms.
8th circle
- Aura of Quietus (Abjuration) Aura maximizes damage dealt.
- Power Word Petrify (Transmutation) Petrify a foe up to 100 HP.
9th circle
- Infernal Dominion (Conjuration) Turn area into hellish manifestation.