dauntless/content/Spells/Spells/1st Circle Spells/Bleed.md
2026-03-11 21:24:33 -06:00

23 lines
1 KiB
Markdown

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tags:
- necromancy
- divine
- 1st-circle
---
**1st-Circle Divine (Necromancy)**
**Casting Time:** 1 bonus action
**Range:** Self
**Components:** V, S, M (a drop of blood)
**Duration:** Concentration, up to 1 minute
_You empower a blade with necrotic energy to make a target bleed._
Crackling energy coats the blade of one weapon you are wielding that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage, and the target must succeed on a **CON** save or suffer a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).
Any creature can take an action to stanch the bleeding wound by succeeding on a **WIS** (Medicine) check against your spell save **DC**. The wound also closes if the target receives magical healing. This spell has no effect on Undead or Constructs.