dauntless/content/Spells/Spells/1st Circle Spells/Bleed.md
2026-03-11 21:24:33 -06:00

1 KiB

tags
necromancy
divine
1st-circle

1st-Circle Divine (Necromancy)

Casting Time: 1 bonus action

Range: Self

Components: V, S, M (a drop of blood)

Duration: Concentration, up to 1 minute

You empower a blade with necrotic energy to make a target bleed.

Crackling energy coats the blade of one weapon you are wielding that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage, and the target must succeed on a CON save or suffer a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).

Any creature can take an action to stanch the bleeding wound by succeeding on a WIS (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on Undead or Constructs.