1 KiB
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1st-Circle Divine (Necromancy)
Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
You empower a blade with necrotic energy to make a target bleed.
Crackling energy coats the blade of one weapon you are wielding that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage, and the target must succeed on a CON save or suffer a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).
Any creature can take an action to stanch the bleeding wound by succeeding on a WIS (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on Undead or Constructs.