3.8 KiB
| source |
|---|
| Players Guide 2 |
Instead of relying on physical weapons, you draw from your inner resolve to manifest soul-bound knives. As you progress in power, you can use these knives to impose your will on your targets.
| Nightblade Progression | |
|---|---|
| Rogue Level | Features |
| 3rd | Psychic Blade, Psychic Bulwark |
| 7th | Enhanced Blades (+1) |
| 11th | Home In |
| 15th | Enhanced Blades (+2, spiritual weapon), Psychic Burst |
Psychic Blade
3rd-Level Nightblade Feature
You manifest a portion of your soul into psychic blades. Whenever you take the Attack action, you can manifest a blade of psychic energy from your free hand and make an attack with that blade. The blade has the same statistics as a dagger, but it deals psychic damage rather than piercing damage. You can manifest a second blade in your other hand for two-weapon fighting.
If you use a psychic blade to perform a Pinning Shot (see Weapon Options in Player’s Guide), the blade remains until the creature frees itself or until you use Pinning Shot again.
Psychic Bulwark
3rd-Level Nightblade Feature
You have spent time honing the power of your mind. You are resistant to psychic damage.
In addition, when you take psychic damage, you can hold a portion of that energy within your mind until the end of your next turn. Once before the effect ends, you can add half the damage you took to a Psychic Blade attack.
Enhanced Blades
7th-Level Nightblade Feature
Your psychic blade becomes magical, and you gain a +1 bonus to attack and damage rolls with it.
Starting at 15th level, the bonus to attack and damage rolls increases to +2. As a bonus action, you can now manifest an extra blade that hovers over a point you can see within 60 feet of you. This effect works like the spiritual weapon spell, except the blade deals psychic damage, and your spellcasting ability is INT.
Home In
11th-Level Nightblade Feature
Your psychic blades now act as beacons. The range of your Psychic Blade feature increases to 30/120 feet, and when you hit a target with a psychic blade attack, as a bonus action, you can teleport to an unoccupied space you can see within 5 feet of the target.
Psychic Burst
15th-Level Nightblade Feature
Your blades of your Psychic Blade feature hum with barely contained energy. When you use your Sneak Attack feature (see Player’s Guide) or score a critical hit with an attack roll with a psychic blade (which can include the psychic blade created by your Enhanced Blades feature), you can cause a burst of psychic energy to spill from the target. The target and each creature within 15 feet of it must make an INT save (DC 8 + your PB + your INT modifier), taking psychic damage equal to your Sneak Attack damage dice on a failed save or half as much damage on a successful one. A creature with an INT of 3 (−4) or lower can’t be affected by this burst.
If you use Psychic Burst as part of a critical hit, the target’s thoughts are also jumbled for 1 minute. Until this effect ends, each time the target makes an attack roll or ability check or makes a CON save to maintain concentration, it rolls a d6 and subtracts the number rolled from the attack roll, ability check, or CON save. The target can make an INT save at the end of each of its turns, ending this effect on itself on a success.
You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.