--- source: Players Guide 2 --- Instead of relying on physical weapons, you draw from your inner resolve to manifest soul-bound knives. As you progress in power, you can use these knives to impose your will on your targets. | Nightblade Progression | | | ---------------------- | ----------------------------------------------------- | | Rogue Level | Features | | 3rd | Psychic Blade, Psychic Bulwark | | 7th | Enhanced Blades (+1) | | 11th | Home In | | 15th | Enhanced Blades (+2, spiritual weapon), Psychic Burst | ## Psychic Blade  3rd-Level Nightblade Feature  You manifest a portion of your soul into psychic blades. Whenever you take the Attack action, you can manifest a blade of psychic energy from your free hand and make an attack with that blade. The blade has the same statistics as a dagger, but it deals psychic damage rather than piercing damage. You can manifest a second blade in your other hand for two-weapon fighting. If you use a psychic blade to perform a Pinning Shot (see Weapon Options in Player’s Guide), the blade remains until the creature frees itself or until you use Pinning Shot again. ## Psychic Bulwark  3rd-Level Nightblade Feature  You have spent time honing the power of your mind. You are resistant to psychic damage.  In addition, when you take psychic damage, you can hold a portion of that energy within your mind until the end of your next turn. Once before the effect ends, you can add half the damage you took to a Psychic Blade attack. ## Enhanced Blades  7th-Level Nightblade Feature  Your psychic blade becomes magical, and you gain a +1 bonus to attack and damage rolls with it. Starting at 15th level, the bonus to attack and damage rolls increases to +2. As a bonus action, you can now manifest an extra blade that hovers over a point you can see within 60 feet of you. This effect works like the spiritual weapon spell, except the blade deals psychic damage, and your spellcasting ability is **INT**. ## Home In  11th-Level Nightblade Feature  Your psychic blades now act as beacons. The range of your Psychic Blade feature increases to 30/120 feet, and when you hit a target with a psychic blade attack, as a bonus action, you can teleport to an unoccupied space you can see within 5 feet of the target. ## Psychic Burst  15th-Level Nightblade Feature  Your blades of your Psychic Blade feature hum with barely contained energy. When you use your Sneak Attack feature (see Player’s Guide) or score a critical hit with an attack roll with a psychic blade (which can include the psychic blade created by your Enhanced Blades feature), you can cause a burst of psychic energy to spill from the target. The target and each creature within 15 feet of it must make an **INT** save (**DC** 8 + your **PB** + your **INT** modifier), taking psychic damage equal to your Sneak Attack damage dice on a failed save or half as much damage on a successful one. A creature with an **INT** of 3 (−4) or lower can’t be affected by this burst.  If you use Psychic Burst as part of a critical hit, the target’s thoughts are also jumbled for 1 minute. Until this effect ends, each time the target makes an attack roll or ability check or makes a **CON** save to maintain concentration, it rolls a d6 and subtracts the number rolled from the attack roll, ability check, or **CON** save. The target can make an **INT** save at the end of each of its turns, ending this effect on itself on a success. You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest.