dauntless/content/Classes/Vanguard/Subclasses/Herald.md
2026-03-09 21:40:09 -06:00

3.1 KiB
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Players Guide 2

Heralds are living symbols whose mere presence stirs allies to victory and signals doom to enemies. Amid the chaos of combat, creatures can look to these vanguards for guidance and trust that they are manipulating the field to give them every advantage. 

Herald Progression
Vanguard Level Features
3rd Color Guard, War Banner: Stirring Sign
7th Regroup
11th Double Standard
15th Flag Bearer

Color Guard 

3rd-Level Herald Feature 

You can modify the mystic qualities of your war banner to better serve your allies. At the start of each of your turns, you can choose to move an active banner created by your War Banner feature to an unoccupied space within 30 feet of the banners current position (no action required).

In addition, creatures no longer have to see your banner to gain its benefits as long as they are within the banners range. Similarly, creatures within range of one of your banners dont need to see or hear you to be affected by one of your stratagems (though you must still meet any such requirements to target them). 

War Banner 

3rd-Level Herald Feature 

You gain the following War Banner option. 

War Banner: Stirring Sign 

You create a banner that quickens allies. A friendly creature that starts its turn within the banners range has its speed doubled and has advantage on DEX saves until the start of its next turn. If an affected creature takes the Attack action before the start of its next turn, it can make one additional weapon attack or unarmed strike as part of that action.

Regroup 

7th-Level Herald Feature 

As a bonus action while your war banner is active and you can see it, you can magically teleport yourself or a willing creature to any unoccupied space within the flags radius.

Alternatively, as a reaction when you or a willing creature you can see takes damage, begins to fall, or would otherwise be forced to move against its will, you can teleport the creature to an unoccupied space within the flags radius.

Double Standard 

11th-Level Herald Feature 

When you plant a war banner (see War Banner feature), you can choose two active effects instead of one.

Flag Bearer 

15th-Level Herald Feature 

You can now use your War Banner feature an unlimited number of times, and your banner effects now remain active for the full duration or until you choose to end the effect (regardless of whether you are incapacitated). 

In addition, if you are reduced to less than half your hit point maximum or would be killed outright while you are within your banners radius, you can choose to end the active banner effect to regain a number of hit points equal to your vanguard level multiplied by your CHA modifier (minimum of 1). Once you use this feature, you cant do so again until you finish a long rest.