dauntless/content/Classes/Ranger/Subclasses/Calling of the Holy Messenger.md
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---
source: Corpus Angelus
---
Holy Messengers are the chosen couriers of divine forces. They carry their divine words to mortals and sometimes to other deities. Holy messengers are known for their speed and their iconic, shining armor. Usually, they receive word of their divine purpose in their dreams or visions, and start spreading the divine word as fast as they can. People in some places believe that a visit by a holy messenger brings good harvest, but this is simply not true.
| Holy Messenger Progression | |
| -------------------------- | ---------------------------------------------------- |
| Ranger Level | Features |
| 3rd | Holy Messenger Calling Magic, Armor of the Messenger |
| 7th | Messengers Fury |
| 11th | Unknown Gospel |
| 15th | The Sacred Envoy |
## Holy Messenger Calling Magic 
3rd-Level Holy Messenger Feature 
You gain calling spells at the ranger levels listed in the Holy Messenger Calling Spells table. See the Ranger Subclass class feature for how these spells work. 
| Holy Messenger Calling Spells | |
| ----------------------------- | ----------------- |
| Ranger Level | Spells |
| 3rd | healing word |
| 5th | prayer of healing |
| 9th | beacon of hope |
| 13th | guardian of faith |
| 17th | Mass Cure Wounds |
## Armor of the Messenger 
3rd-Level Holy Messenger Feature 
Divine forces bless you with a spectral-looking, shining armor to help you in your journeys. As an action, you can summon the Armor of the Messenger onto yourself or dismiss it. You can also summon this armor on top of another armor since the Armor of the Messenger doesnt provide AC. The armor sheds bright light in a 5-foot radius and dim light for an additional 5 feet. You can work with your GM to determine the appearance of your armor. When you summon the Armor of the Messenger, you gain one of the following benefits of your choice. 
- Celerity of the Unicorn. The armors leg pieces flash a bright light, and your speed increases by 20 feet for 1 hour. 
- Flight of the Pegasus. The armors back piece flashes with light, and translucent pegasus wings sprout from it. You gain a flying speed equal to your walking speed for 1 hour. If you already have a flying speed, that speed is instead increased by 20 feet.  
- Rush of the Shark. An armor made of fin-like translucent pieces extends around you, granting you a swimming speed equal to your walking speed for 1 hour. If you already have a swimming speed, that speed is instead increased by 20 feet.  
Once you use this feature, you cant use it again until you finish a long rest. When you reach 10th level in this class, you can use this feature twice.
## Messengers Fury 
7th-Level Holy Messenger Feature 
Your attacks clear the way against heretics. When you hit a creature with a weapon attack, you can choose to deal radiant damage instead of the damage normally dealt by the attack. If you choose to use this feature against a target with your Mystic mark, the target takes extra radiant damage. The extra damage is equal to the amount your Mystic Mark feature deals at your level. 
You can use this feature a number of times equal to your **PB**. You regain any expended uses when you finish a long rest.
## Unknown Gospel 
11th-Level Holy Messenger Feature 
As you carry the will and the words of the divine, you memorize some of them. As an action, you can shout out a single word granted to you by your deity that isnt in any known language. When you do so, each creature of your choice that can hear you within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature takes 3d6 psychic damage and is frightened of you for 1 minute. On a successful save, the damage is halved and the creature isnt frightened.
Once you use this feature, you cant use it again until you finish a short or long rest.
## The Sacred Envoy 
15th-Level Holy Messenger Feature 
Your abilities as a messenger are heard across the heavens and the divine reward your prowess accordingly:
- Armor of the Messenger sheds bright light in a 10-foot radius and dim light for an additional 10 feet. 
- You can use the feature of Armor of the Messenger for an unlimited amount of time and you can gain all the benefits of it instead of one if you choose to do so. 
- Your movement doesnt provoke any opportunity attacks. 
- Once per week, you can cast the plane shift and teleport spells, requiring no material components.