dauntless/content/Classes/Paladin/Playing a Paladin.md
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![[assets/f10db63ab9459658dfc64edba2177945_MD5.jpeg|Graey Erb|287x343]]
Though many consider a life pursuing divinity to be a life of healing, learning, and worship, there are a few who pledge themselves as unbending instruments of a greater cause. These divinely guided warriors are called paladins, and each of them follows a set of principles—an oath sworn to a god, themselves, or the tides of fate.
Paladin is a class that combines aspects of healing and fighting. Your class can hit very hard a small number of times, so stay in the thick of things to be useful when the moment comes up
## PALADINS AS ADVENTURERS
Paladins are versatile warriors with a variety of divine and martial abilities and proficiencies that make them perfect for a life of adventuring. They are hardy traveling companions, capable of shrugging off physical and mental strain, and they often possess rousing personalities and unshakable resolve that fortifies adventure, whether in backstabbing noble courts or monster-strewn badlands.
Unlike clerics, paladins arent bound to the sometimes-mercurial whim of gods, but to an oath that allows them to act with utter surety. Companions who try to subvert that oath might find themselves at odds with the powerful divine warrior.
Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 66.