2 KiB
Gaunt CR: 7
Medium undead
Armor Class: 16
Hit Points: 112
Speed: 30 ft.
Hit Points: 112
Stealth: +6
Senses: Darkvision 60ft.
Perception: +3
Languages: Common, Sylvan, Elvish
PB:
STR
+4
DEX
+3
CON
+3
INT
+
WIS
+
CHA
+1
Saving Throws: Dex +6, Wis +3
Damage Resistances: necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
Special Abilities
Regeneration. The Gaunt regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the Gaunt takes radiant damage or damage from holy water, this trait doesn’t function at the start of the Gaunt’s next turn.
Spider Climb. The Gaunt can climb can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Climbing speed is equal to walking speed
Actions
Multiattack. The Gaunt makes three attacks, only one of which can be a bite attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. Instead of dealing damage, the Gaunt can instead grapple the target (escape DC 14).
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the gaunt, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the gaunt regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Tribute to the Master. The Gaunt offers blood to Lord Sebastian if he is within 5 feet. The Gaunt loses 56 hit points, and Lord Sebastian regains 1 point of bloodwell. The Gaunt can offer its blood even if Lord Sebastian is incapacitated.
Description
See vampiric weaknesses