dauntless/content/Lineages/Extraplanar Lineages/Ratfolk.md
2026-03-08 21:51:42 -06:00

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source: Midgard Heroes Handbook
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Small, rodent-like humanoids with twitching snouts, whiskers, and long pink tails, ratfolk often work to avoid attention. Due to their appearance and likeness to rats, ratfolk tend to congregate on the fringes of human society, building their nests in slum tenements, abandoned warehouses, and sewers. 
While they try to stay out of the way of others, ratfolk enjoy collecting trinkets and baubles, picking them up off the ground, scavenging from trash, or stealing from unwary owners. Sometimes they sell their treasures, but just as often they hoard them in their homes (to the chagrin of their former owners).
Family is very important to ratfolk. Despite what some may think, they dont gather in packs out of necessity, but rather for a sense of community. The leader of a community of ratfolk is often referred to as a “rat king” and is usually the most powerful among them. One of the most famous rat kings is the Mouse King of Zobeck. Despite the ill-fitting moniker, the Mouse King commands a sprawling circle of thieves and robbers.
# RATFOLK LINEAGE TRAITS
Your Ratfolk character has certain hereditary traits dictated by their lineage.
**Age.** Ratfolk reach adulthood at 12 years old, and can live to be 60.
**Size.** Your size is Small. Ratfolk are about 3 feet tall and weigh around 40 pounds.
**Speed.** Your base walking speed is 30 feet. You also have a swimming speed of 15 feet.
**Good Nose.** You have advantage on Perception checks that rely on smell.
**Compress Skeleton.** You can move through the space of any creature that is at least one size larger than you. In addition, while you are not wearing armor and arent carrying a shield or weapon that lacks the Light property, you can squeeze through a Tiny gap, as long your head can fit through it.
**Scurry.** When you take the Dash action, you can also receive the benefits of the Dodge action until the start of your next turn. You can use this trait a number of times equal to your **PB** and you regain all expended uses when you finish a long rest.