2.3 KiB
| source |
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| Old Margreve |
Alseid are graceful woodland cousins to centaurs, blending humanoid torsos with the lower bodies of nimble deer. Because they rarely venture far from their wooded glades, some call them “grove nymphs,” although they’re more closely related to humanoids than fey.
Alseid innately feel a close connection to the natural world and often feel a disconnect between themselves and creatures who dwell in more urban areas. They typically feel uncomfortable in large cities where their hooves tread the cobblestone streets and relaxed in the wilderness where they can feel the earth beneath them.
Alseid have antlers growing from their foreheads. Antlers grow very slowly, branching every 10 years for the first century of life (so an alseid with six points per antler should be between 60 and 70 years old). As creatures with a deep connection to the Old World magic of ancient forests, alseid antlers develop further points only with the blessing of the alseid’s home forest.
ALSEID LINEAGE TRAITS
Your alseid character has the following hereditary traits.
Age. Alseids reach maturity by the age of 20. They can live well beyond 100 years.
Size. Your size is Medium. Alseid stand over 6 feet tall and weigh around 200 pounds.
Speed. Your base walking speed is 40 feet.
Heightened Senses. You have advantage on Perception checks that rely on sight or hearing. You can see through lightly obscured areas normally and areas of dim light as if it were bright light.
Hybrid Humanoid. Though your type is Humanoid, you have traits in common with Monstrosities. You have advantage on saves against effects that would cause you to become exhausted, and you have advantage on saves against being frightened.
Light Hooves. You have advantage on DEX (Stealth) checks. In addition, your steps leave no tracks, unless you choose for them to do so.
Quadruped. The mundane details of the structures of Humanoids can present considerable obstacles for you. You have to squeeze (see Squeezing into a Smaller Space in Player’s Guide) when moving through trapdoors, manholes, and similar structures even when a Medium creature wouldn’t have to squeeze. In addition, ladders, stairs, and similar structures are difficult terrain for you.