dauntless/content/Heritages/Smoke.md
2026-03-08 21:51:42 -06:00

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Campaign Builder: Dungeons and Ruins

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Smoke heritage characters were raised with the values and traditions of the hidden Underworld trading communities known as smoke cities, where deals and secrets are a form of currency.

Typically run by traders who have amassed enough illicit wealth and connections to set up their own little fiefdoms, smoke cities are difficult to find, hidden from anyone who isnt there to do business. Most voluntarily disband and scatter if their location becomes well known. The traders who run them are not warriors. They would generally rather rebuild in a new location than waste resources fighting an outside threat.

Smoke cities are highly transactional by nature, with deals and contracts used for nearly every aspect of daily life. Those who thrive within them consider all deception to be fair play as long as it does not break a contract clause or a thrice-made promise. Speaking carefully to avoid lying while retaining the upper hand is standard practice. The acquisition and trade of secrets about everything from personal loyalties to new sources for goods is considered both a necessity of business and a form of self-expression.

No Secrets Between Us

You have advantage on WIS (Insight) checks to determine whether someone is lying. If you succeed on a check against deception, you may make a second check at a DC 5 higher than the original check in order to learn what is being hidden from you. On a second success, you glean the truth without it having to be said

Silver-Tongued

You have proficiency in the Deception skill. When you make a CHA (Deception) check during a sale, deal, or other transaction, add your PB to the roll. If you already have proficiency in this skill, double your PB for the check.

Languages

You know Common and one additional language of your choice. Typical smoke heritage characters choose Undercommon.