dauntless/content/Classes/Warlock/Pact of the Ancient Entity.md
2026-03-08 21:51:42 -06:00

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Kobold Press.https://koboldpress.com/play-these-exclusive-tales-of-the-valiant-subclasses-for-warlock-and-wizard/

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Your patron is a seemingly immortal entity from beyond space and time, godlike if not actually a god, but whose mind and methods are inscrutable to mortals. It may be some primal force, whispering to travelers from the darkness beyond the edges of the Labyrinths roads, or some shapeless mass reaching out psychic tendrils from the Void. Many who grasp the power offered do not adhere to any worship or loyalty to these beings. The entity does not seem to care. Its designs and desires are too alien to fathom.

Ancient Entity Pact Spells

3rd-Level Ancient Entity Feature

You gain pact spells at the warlock levels listed in the Ancient Entity Pact Spells table. See the Warlock Subclass class feature (see ToV - Players Guide.pdf) for how these spells work.

Ancient Entity Pact Spells

Warlock Level Spells
3rd hideous laughter, pendulum
5th detect thoughts, see invisibility
9th fear, sending
13th black tentacles, phantasmal killer
17th dominate, telepathic bond

Glimpse of the Unknowable

3rd-Level Ancient Entity Feature

Your mind heavily weighs with the inscrutable presence of your patron. You can roll back the curtain to give those who intrude a glimpse. If a creature contacts your mind telepathically or you must make a save against a spell or ability that would leave you charmed, you can deal 2d10 psychic damage to the creature as a reaction. The creature you damage must succeed on a WIS save against your spell save DC or be incapacitated until the end of your next turn. Once you use this feature once, you cant use it again until you finish a short or a long rest.

Eldritch Hunger

7th-Level Ancient Entity Feature

When you reduce a hostile creature to 0 HP with your Eldritch Blast feature, you gain temporary HP equal to the damage dealt, up to a maximum of 10. Once you have used this ability once, you cannot use it again until you finish a short or a long rest.

Strange Geometries

11th-Level Arcane Entity Feature

You can tap into the mind-bending realms beyond reality that are known to your patron, warping reality to your choosing. When you use this feature, choose one of the following effects:

  • Teleport to any space you can see as a bonus action.
  • As a reaction, you alter reality just slightly so you arent quite in the position you were just in. If you are hit by an attack that is not a critical hit, it is considered a miss instead.
  • If you fall far enough to take falling damage, you instead use your reaction to reach the bottom unharmed.

Once you have used this feature three times, you cannot use it again until you finish a long rest.

The Stars Align

15th-Level Ancient Entity Feature

Once the stars are right, all comes to pass as prophesied. When initiative is rolled, you can choose the order in which you, your allies, and any other creatures (including enemies) act during the combat round. Your chosen order remains until initiative ends. If a new creature enters initiative, you can choose where it appears in initiative order. You dont get to choose when lair actions or other static, environmental effects happen. Once you have used this feature once, you cannot use it again until you finish a long rest.