dauntless/content/Classes/Sorcerer/Hungering.md
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source: Tome of Heroes
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![[assets/0ec406e6b4104956ba04208a7d679d85_MD5.jpg|Christian Ardila|283x388]]
Your innate magic comes from a deep, primal source of hunger and craving. Perhaps your line was cursed for its greed by a god of plenty or generosity. Perhaps one of your forebears was marked by the hungering undead. Sorcerers with this origin have an unyielding appetite for arcana and go to nearly any length to satiate their desire to increase their magical power.
||**Hungering Progression**|
|---|---|
|**Sorcerer Level**|**Features**|
|3rd|Hungering Origin Spells, Hungry Eyes, Thirsty Soul|
|7th|Feast of Arcana|
|11th|Glutton for Punishment|
|15th|Greedy Heart|
# Hungering Origin Spells 
_3rd-Level Hungering Feature_ 
You gain origin spells at the sorcerer levels listed in the Hungering Origin Spells table. See the Sorcerer Subclass class feature for how these spells work.
||**Hungering Origin Spells**|
|---|---|
|**Sorcerer Level**|**Spells**|
|3rd|Ray of Enfeeblement, Enthrall|
|5th|Vampiric Touch, Hunger of the Void*|
|7th|Compulsion, Blight|
|9th|Dominate, Modify Memory|
|11th|Eyebite, Harm|
*indicates a spell found in this Document
# Hungry Eyes 
_3rd-Level Hungering Feature_ 
You can sense when a creature is nearing death. You know if a creature you can see that isnt undead or a construct within 30 feet of you is below half its hit point maximum. Your spell attacks ignore half cover and three-quarters cover when targeting creatures you sense with this feature.
# Thirsty Soul 
_3rd-Level Hungering Feature_ 
When you reduce a hostile creature to 0 hit points, you regain hit points equal to your sorcerer level + your Charisma modifier (minimum of 1). This feature can restore you to no more than half your hit point maximum.
# Feast of Arcana 
_7th-Level Hungering Feature_ 
When you reduce one or more hostile creatures to 0 hit points with one spell of 1st circle or higher, you regain 1 spent sorcery point.
# Glutton for Punishment 
_11th-Level Hungering Feature_ 
You can use your reaction to intentionally fail a saving throw against a spell that deals damage and that was cast by a hostile creature. If you do so, you regain a number of spent sorcery points equal to half your Charisma modifier (minimum of 1). 
# Greedy Heart 
_15th-Level Hungering Feature_ 
When you spend sorcery points to create spell slots or use metamagic, you reduce the cost by 1 sorcery point (this cant reduce the cost below 1).