dauntless/content/Classes/Mechanist/Craft of the Demolitionist.md
2026-03-08 21:51:42 -06:00

6.2 KiB
Raw Blame History

source
Campaign Builder: Dungeons and Ruins

!assets/3d564b0e8a8cad6db33bb63ca8f9b3dc_MD5.jpg

Mechanists who pursue the Demolitionists craft use their knowledge to destroy, dismantle, and disrupt the functioning of items and objects around them. To protect those in the range of their work, demolitionists are also experts at using both technological and magical shielding to control the spread of damage and limit unintended harm. 

Demolitionist Progression
Mechanist Level Features
3rd Augment: Unmake, Shard of Destruction
7th Disruptive Force
11th Greater Destruction, Catastrophic Force
15th Total Destruction, Unseen Augment

Augment

3rd-Level Demolitionist Feature 

You imbue an item with the ability to break down into its component pieces in one of several ways. While you touch the item, you can use an action to set or change the items trigger and unmaking effect.

Augment: Unmake 

Item Requirement: Large or Smaller Item that Isnt Being Worn or Held

You gain the following unique effect for your Augment feature. This effect cant be replaced and doesnt count against the number of effects that you know, as shown in the Augment Effects Known column of the Mechanist Progression table.

When the item is within 60 feet, you can use a reaction to trigger its unmaking effect. You can also set the item to trigger when a creature you specify comes within 30 feet of it, at a specific time, or when a specific environmental condition is met. Your GM has final say on what is reasonable for a trigger.

The item can react in one of the following ways. At your GMs discretion, an item might be able to react in other comparable ways.

  • Break Down. The item separates into its base components. You may designate one of these components as the key material in the item; this material instantly teleports into your hand with no action required if you are within 60 feet of the item. 
  • Disintegrate. The item crumbles into fine dust. The area in a 10-foot cube surrounding the object is lightly obscured by the dust for 1 round. 
  • Explode. The item explodes into pieces. Any creature within a 10-foot radius of the item must succeed on a DC 12 DEX save or take 2d4 bludgeoning damage.

Shard of Destruction

3rd-Level Demolitionist Feature 

Your shard of creation gains two additional properties. 

  • Demolish.  While touching the shard to a non-magical object of Medium size or smaller that isnt being worn or held, you can use an action and expend one charge from the shard to permanently destroy that item. If there are no witnesses, a slight residue in the aftermath of the destruction gives those in the area a sense that something is missing, and a successful INT (Investigation) check reveals what it was (GMs discretion): DC equals your augment save DC (see Augment Effects for the mechanist class in the Players Guide).
  • Depower.  When touching the shard to a magic item with charges, as an action, you can remove 1d4 charges from the item. If the item loses its final charge because of Depower, it isnt destroyed.

Disruptive Force

7th-Level Demolitionist Feature 

Your commitment to the demolitionists craft grants you the ability to temporarily disrupt the functionality of an item used by another. Choose one of the following abilities:

  • Drain. As an action, you can make a melee spell attack using your augment attack modifier (see Augment Effects for the mechanist class in the Players Guide) against a magic item within reach. On a successful hit, the item loses all functionality until the start of your next turn. In addition, any creature within 10 feet of the item must make a DEX save against your augment save DC, and on a failure, that creature cant cast magic until the start of your next turn, as if under the effects of an antimagic field spell. 
  • Glitch. As an action, you can make a melee attack using your augment attack modifier (see Augment Effects for the mechanist class in the Players Guide) against a mechanical item within reach. On a successful hit, the item loses all functionality until the start of your next turn. In addition, any creature within 10 feet of the item must make a DEX save against your augment save DC, and on a failure, that creature is stunned until the start of their next turn.

Greater Destruction

11th-Level Demolitionist Feature 

Your growing insight into the nature of demolition gives you greater control over your Shard of Destruction feature. You receive the following enhancements to its given properties.

  • Demolish. You can now use the shard to destroy any Large or smaller non-magical object, including objects being held or worn.
  • Depower. You can now use the shard to remove 1d6 charges from a charged item (instead of 1d4). 

Catastrophic Force

11th-Level Demolitionist Feature 

Your commitment to the demolitionists craft allows you greater control over your Disruptive Force ability. You may either choose the Disruptive Force ability that you do not yet possess at its original level or augment your chosen ability as follows:

  • Drain. On a successful hit, the affected item loses functionality for 1d4+1 rounds. Any creature that fails its DEX save cant cast magic as long as it is within 10 feet of the nonfunctioning item.
  • Glitch. On a successful hit, the affected item loses functionality for 1d4+1 rounds. A creature that fails its DEX save is knocked prone in addition to being stunned.

Total Destruction

15th-Level Demolitionist Feature 

Your growing insight into the nature of demolition gives you greater control over the Shard of Destruction feature. You receive the following enhancements to its given properties.

  • Demolish. You can now use the shard to destroy any Huge or smaller non-magical item, including walls, structures, and vehicles.
  • Depower. You can now use the shard to remove 1d8 charges from a charged item (instead of 1d6).

Total Destruction

15th-Level Demolitionist Feature 

You can now use your Ranged Augment feature on items you cant see, as long as they are within 120 feet of you and you are aware of their general position or location.