dauntless/content/Classes/Mechanist/Craft of the Cog Augur.md
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Players Guide 2

Some mechanists see the universe and its workings as mathematical calculations. They turn their expertise toward crafting baroque devices to help them read these calculations and predict the near future.

Cog Augur Progression
Mechanist Level Features
3rd Augment: Clairvoyant, Auguring Device
7th Intricate Predictions
11th Improved Divining
15th Clarity of Vision

Augment: Clairvoyant 

3rd-Level Cog Augur Feature 

You gain the following unique effect for your Augment feature. This effect cant be replaced and doesnt count against the number of effects that you know, as shown in the Augment Effects Known column of the Mechanist Progression table (see Players Guide).

Clairvoyant

Item Requirement: Equipment or Object that Can Fit in One Hand  

You imbue an item with the ability to make quick, tactical calculations and predictions in the heat of combat. As a bonus action, you can provide instructions to a friendly creature within 30 feet of you that can hear or see you. Until the start of your next turn, the target has advantage on one attack roll or save of its choice, or it can use a reaction when a creature attacks it to cause the attacker to have disadvantage on the attack roll. You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest. 

At Higher Levels. Once you reach 11th level in the mechanist class, you can target a number of creatures equal to your PB with one bonus action.

Auguring Device 

3rd-Level Cog Augur Feature 

You learn to transmute a small device into an augury tool that aids you in calculating and predicting the future. If you spend 1 hour of uninterrupted focus in contact with an object small enough for you to hold in one hand (which can be done as part of a short or long rest), you can transmute that object into an auguring device. The chosen object must be a single object (though that object can have internal moving parts, like a watch or lock) and cant be a set of tools. The transformation lasts until you choose to end it or until you use this feature to transmute a different object.

Any ongoing effects from your Augment feature (see Players Guide) on the object automatically end when the device reverts to its normal state. If anyone other than you attempts to use the auguring device, it instantly reverts to its normal state.

Once transformed, the auguring device resembles a handheld, often clockwork, gadget or device, like a watch or astrolabe, but you choose its color, style, and other cosmetic details. Creatures who handle or inspect the device can tell it isnt a true magic item. Otherwise, it follows the rules of a typical magic item.

Your auguring device functions as a magic item with the following properties:

  • If it is on the same plane as you, as a bonus action, you can summon the auguring device. When you do so, choose whether the device appears in your open hand or in an unoccupied space within 5 feet of you.
  • While holding the device, you can spend 1 minute communing with the device to determine the probability of success for a specific action you plan to take within the next 30 minutes. This effect works like the augury spell, except the device serves as the material component and isnt consumed by the spell. You can use this aspect of the device a number of times equal to your PB, but this doesnt prevent you from risking a random reading, as detailed in the spell. You regain all expended uses when you finish a long rest.
  • While holding the device, as a bonus action, you can consult with it to learn one of the following details about a creature within 30 feet of you that you can see: one of its resistances, one of its immunities, one of its vulnerabilities, or the damage type of one of its actions.
  • While holding the device, you cant be surprised, for it clicks and whirs warnings of danger.

Intricate Predictions 

7th-Level Cog Augur Feature 

You learn to upgrade your Auguring Device feature, which gains the following additional properties:

  • When you consult the device to learn a detail about a creature, you can now learn two pieces of information from that list.
  • When you use the weather prediction aspect of the device, you now have advantage on WIS (Survival) checks to predict the weather within the next 7 days.
  • While holding the device, you can spend 10 minutes communing with the device to learn details about current or future events or to learn the direction to a specific creature or object. These effects work like the divination or locate spells, except the device serves as the material component and isnt consumed by the spell. When you reach 11th-level in the mechanist class, you can use the At Higher Circles aspect of the locate spell when using this aspect of the auguring device. You can use this aspect of the device a number of times equal to your PB, but this doesnt prevent you from risking no answer, as detailed in the divination spell. You regain all expended uses when you finish a long rest. 
  • While holding the device, you cant be surprised, for it clicks and whirs warnings of danger.

Improved Divining 

11th-Level Cog Augur Feature 

You learn to adjust your Auguring Device features calculations to reduce its chances of failure. When you use the augury or divination aspects of the device, the chance of receiving a random answer or no answer, respectively, is a cumulative 10 percent instead of 25 percent. If the device is imbued with the Clairvoyant augment, you can choose for one of the targets to have advantage on all its attack rolls instead of only one.

In addition, you can now spend 1 minute communing with your auguring device to find the shortest, most direct physical route to a location you are familiar with on the same plane of existence. This effect works like the find the path spell, except the device serves as the material component. Once you use this aspect of this feature, you cant use it again until you finish a long rest.

Clarity of Vision 

15th-Level Cog Augur Feature 

You can spend 1 minute communing with the device of your Auguring Device feature, alongside one friendly creature within 5 feet of you, and imbue that creature with minor foresight. For 1 hour, the target gains one of the following benefits of its choice:

  • Any creature has disadvantage on the first attack roll it makes against the target each turn.
  • The target has advantage on all ability checks.
  • The target has advantage on all saves.

You can use this feature on yourself instead. Once a creature has gained a benefit from this feature, it cant benefit again until it finishes a long rest.