53 lines
2.6 KiB
Markdown
53 lines
2.6 KiB
Markdown
---
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source: Homebrewed
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---
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![[assets/635a09c4ae9bb2c4830363f2484dd302_MD5.jpg|Stephen Sitton|318x381]]
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In a world of beasts and dhampirs as allies it became easier for those born of a werewolf and mortal parentage to become accepted by society. Some prefer to remain ellusive creatures of the night while others grab a pint in the middle of town enjoying how it loosens the tensions of their heightened senses.
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A limited but powerful shapeshifter. Those who were born mortal and bitten and thus contracted lycanthropy have less control over their transformations than these peoples. Wereborn lived under three moons with transformations from a young age and know every bloodrush, muscle contraction and bone crack needed to shift seamlessly into a were-form regardless of cosmological alignment.
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The creature that inspires your blood to bodily change to a werecreature is determined by your parents lineages. For example, you may be a goblin who’s transformation resembles a werebear, or a human who’s transformation resembles a werecat.
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_Other common lycanthropes are werewolves, weretigers, wererats and anything else you can imagine._
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# Traits
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Your wereborn character has the following hereditary traits.
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## Age
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Wereborn reach adulthood in their 20‘s and can live up to 180 years old.
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## Size
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Your size is Medium or Small. Being the child of another lineage, consider following the height, build, and weight of similar parental lineage [[Goblin]], [[Human]], [[Beastkin]], [[Kobold]], etc.
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## Speed
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Your base walking speed is 30 feet.
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## Hardy-Blooded Resilience
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You have advantage on saving throws against disease.
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## Transformation
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You may activate a transformation as a bonus action. This transformation lasts until it is deactivated as a bonus action. Once you’ve activated and deactivated a transformation you must wait until completing a long rest to use this ability again. This means you may spend most of your time as either transformed or non-transformed.
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## Non-Transformed Traits
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### A Flash of Fang
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You may add your proficiency bonus to your choice of one of the following CHA ability checks an unlimited number of times per day, this choice once chosen is locked in; Persuasion, Deception, Intimidation.
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## Transformed Traits
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### Primal Sharpness
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You have fangs and claws that serve as a natural weapons. Your bite attacks deal piercing damage and your claw attacks deal slashing damage equal to your **STR** or **DEX** modifier (minimum of 1).
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### Acute Senses
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You gain Keensense out to 20 feet and have advantage on **WIS** (survival) checks to track a target creature.
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