dauntless/content/Lineages/Goblin.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

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Born alongside Humans but until recently never seeing eye-to-eye. Goblins are adaptable, plentiful and tend to seek power equal to the ambition of humans.

Now with the conclusion of the 500 Year War goblins are trying to find their place in the world once more. So many other species have appeared that dont share the historical bitter hatred for the goblins that it sparks the desire for something new, something perhaps even peaceful.

Despite their numbers, goblins arent known for building great cities. Their settlements tend to be small and purpose-built to incorporate the natural environment. A region is likely to have several settlements with dozens of active alliances and rivalries between them.

Goblins are also comfortable living in large cities where they form unruly communities, often in undesirable neighborhoods. They happily work at occupations that others shy away from, such as tending middens or rat catching.

Goblins are short and tend to be slim with ropey musculature and slightly oversized heads. They have skin tones ranging widely from gray through yellow, depending on their native environment, but most tend to varying shades of green.

Traits

Your goblin character has the following hereditary traits.

Age

Goblins reach adulthood between the ages of 14 to 16. They rarely live longer than 100 years.

Size

Your size is Small. Goblins range between 3 and 4 feet in height. They are heavier than they appear, owing to their dense tissue, and weigh 75 pounds on average.

Speed

Your base walking speed is 30 feet.

Darkvision

You have darkvision to a range of 60 feet.

Nimble Escape

You can use a bonus action to take the Disengage or Hide action.

Strength in Numbers

When you deal damage to a creature with a weapon attack or spell attack while one of your allies is within 5 feet of that creature, your attack deals additional damage of the same damage type equal to your PB.