dauntless/content/Heritages/Waterside.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

Waterside heritage characters come from communities that live at the edges of bodies of water, such as rivers, lakes, swamps, or the sea. Because of their proximity, these characters split their time between these two worlds, navigating their co-existence with skill.

Boating is an everyday part of life for these peoples, though their boats are generally small watercraft, built for only one or two. Theyre used for transport and fishing, and waterside communities commonly subsist on the bounty harvested from the nearby water, including fish, kelp, and salt. More advanced communities sometimes engage in aquaculture, growing fish, pearls, plants, or more magical raw materials.

Living right on the water puts waterside communities close to nature. Some even work in harmony with local wildlife, using them to help fish or hunt or following their lead toward sustenance. These communities are seldom large and typically run by elders who oversee day-to-day affairs. The people are hardworking and often have off season pursuits when the weather turns too cold or stormy for regular operations. A few take the opportunity to go adventuring or to trade with other far-away communities, selling their own excess goods or bartering for vegetables, cured meats, and other needful things. 

Knowledgeable

You have proficiency in your choice of either the History or Nature skill. When you make a check using your chosen skill to discern something about a waterside area, double your PB

Water Legs

You gain proficiency with vehicles (water). You have advantage on STR (Athletics) and DEX (Acrobatics) checks to keep your balance while youre by the water. In addition, you dont treat water up to your waist as difficult terrain.

Languages

You know Common and one additional language of your choice. Typical waterside heritage characters choose Sylvan or a language of those they trade with, like Dwarvish.