dauntless/content/Heritages/Coterminous.md
2026-03-08 21:51:42 -06:00

2.3 KiB

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Players Guide 2

Coterminous heritage characters come from communities built atop nodes of primordial power, where the Material Plane intersects with the Elemental Plane of Air, Earth, Fire, or Water. This proximity shaped the community to adapt to the elemental forces that dominate their existence.

Like any border town, these communities are diverse, sometimes dangerous trade hubs. They are strategically positioned along trade routes or natural resources of a kind rarely seen in one or both of the coterminous planes. Lumber or mineral resources is traded to the elemental side while items with seemingly magical properties are traded to the mortal side.

Such communities are often under the dominion of genies, such as efreet, sila, hinn, or djinn. Their favored element suffuses even mundane segments of the community, such as lighting and transit.

All manner of crime accumulates around these communities, from banditry to sophisticated graft. A certain tolerance for criminality might be baked into the culture, as the understandings of interplanar mores mingle and clash spectacularly. Seldom providing a dull origin, this heritage almost carelessly spins out adventurers, looking to escape their home or cement their position in it by going outside.

Elemental Community

You belong to an elemental community. Choose one element from the Elemental Planes table. Your element determines the damage types that apply to your Ambient Absorption and Environmental Acclimatization features.


Elemental Planes
Element Damage Type
Air Lightning
Earth Acid
Fire Fire
Water Cold

Ambient Absorption

When you take damage of the type associated with your Elemental Community, you can roll a number of d8s equal to half your PB (minimum of 1) and reduce the damage taken by the amount rolled.

Environmental Acclimatization

You are proficient on checks and saves made to resist the debilitating effects of hazards native or relating to your Elemental Community. If you already have proficiency for such a check, double your PB for the roll.

Languages. You know Common and one additional language of your choice. Typical convergent heritage characters choose Primordial.