2.4 KiB
| source |
|---|
| Book of Blades |
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From academy-trained officers to world-weary veterans of the front lines, there are always those who leverage their wits on the battlefield for maximum effect. Trained in the arts of tactical maneuver and a little skullduggery in a pinch, these rogues use their wits to command or guide allies for maximum effect.
| Strategist Progression | |
|---|---|
| Rogue Level | Features |
| 3rd | Keen Discernment, Tactical Guidance |
| 7th | Know the Field |
| 11th | Ambusher’s Awareness |
Keen Discernment
3rd-Level Strategist Feature
You can add your INT modifier to initiative rolls in addition to your DEX modifier. You can also add your INT modifier to DEX or WIS saves. As a bonus action, you can grant either benefit to an ally that can see or hear you if you haven’t benefited from it since the end of your last turn. If you do, you can’t benefit from this bonus until the start of your next turn.
Tactical Guidance
3rd-Level Strategist Feature
If you didn’t benefit from your Sneak Attack on your last turn, you can use your reaction when an ally that can see or hear you attacks a creature to apply your Sneak Attack damage to that attack instead.
Know the Field
7th-Level Strategist Feature
You can guide allies to take routes they normally wouldn’t consider. As a bonus action, you can grant an ally the ability to use its reaction to Dash or Hide. Alternately, you can use your reaction to allow an ally to immediately Disengage from any number of creatures.
You can give such commands a number of times equal to your PB, regaining all expended uses after you finish a short or long rest.
Ambusher’s Awareness
11th-Level Strategist Feature
Your discernment improves further. You and allies that can see or hear you can’t be surprised so long as you aren’t incapacitated. In addition, you and allies that can see or hear you add your INT modifier to damage on attacks against surprised enemies.
Commander’s Eye
15th-Level Strategist Feature
Your insights in the battlefield pay dividends. You gain a second reaction that you can use before the start of your next turn.
In addition, you can use a reaction to move a willing ally within 15 feet of you that you can see into an unoccupied space adjacent to another willing ally within 15 feet of you, swapping the target of any effects between them.