59 lines
2.9 KiB
Markdown
59 lines
2.9 KiB
Markdown
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source: Kobold Press Blog
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---
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Delvers have honed their skills specifically for the exploration and looting of remote, dangerous locales. Ancient ruins, forgotten temples, deep cave systems, and especially dungeons are the purview of the delver. They are prepared for the hazards, traps, and strange creatures found in such locales, making them a valuable member of any band exploring such areas.
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# Delver Progression
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|Rogue Level|Features|
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|3rd|Curse-Versed, Hardy, Warded|
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|7th|Master Delver|
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|11th|Dynamic Explorer|
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|15th|Abomination Slayer|
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# CURSE-VERSED
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_3rd-Level Delver Feature_
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You can determine if an item, object, or area is cursed with a successful **INT** (Investigation) or **WIS** (Perception) check (passive Perception does not apply here). The **DC** of the check is determined by the GM, but typically a **DC** 15 can be applied for most curses.
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# HARDY
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_3rd-Level Delver Feature_
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You are resistant to poison damage, and have advantage on saves against spells and effects that cause poison damage or the poisoned condition.
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# WARDED
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_3rd-Level Delver Feature_
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You have collected abjurations, blessings, and small warding charms to better protect you against the fell magics lurking in the places you delve. You have advantage on saves against spells or effects that would curse you. If you attune to a cursed item, you can attempt to slip free of the curse by making a successful **INT** save. On success, you immediately break attunement with the item.
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# MASTER DELVER
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_7th-Level Delver Feature_
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Your delving knowledge and expertise grant you the following features.
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- You have advantage on saves against spells and effects that inflict the charmed or frightened conditions.
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- When applying Sneak Attack damage to an Aberration, Monstrosity, Ooze, or Undead, you can reroll any number of the dice, but you must take the new result.
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- You can use your Sneak Attack feature when using improvised weapons, acid, or alchemist’s fire.
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# DYNAMIC EXPLORER
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_11th-Level Delver Feature_
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You are an expert at making your way through areas many would find inaccessible. You gain the following abilities.
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- When squeezing through a space, you spend 1 extra foot for every two feet you move. Creatures attacking you while you are squeezing do not have advantage.
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- Add your **PB** to the number of minutes you can hold your breath.
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- Your speed is not reduced by difficult terrain caused by nonmagical effects.
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- You gain a climbing speed and swimming speed equal to your walking speed.
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# ABOMINATION SLAYER
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_15th-Level Delver Feature_
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Your knowledge of the strange, foul creatures that infest your usual delving areas allow you to quickly kill them. You can use your Sneak Attack feature against an Aberration, Monstrosity, Ooze, or Undead with either a melee or ranged weapon, without having advantage on the attack roll, or having another enemy of the target within 5 feet of it. You still must not have disadvantage on your attack roll.
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