dauntless/content/Classes/Ranger/Calling of the Trailblazer.md
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source: Players Guide 2
---
Trailblazers lead expeditions into the unknown and guard travelers through the most dangerous wilds. They are unparalleled experts of the natural world, navigating extreme climes with ease and protecting their charges from the myriad dangers of those environs. In combat, they leap into the fray, marking targets for their allies to bring down.
| Trailblazer Progression | |
| ----------------------- | ---------------------------------------------------- |
| Ranger Level | Features |
| 3rd | Expert Guide, Focus Fire, Trailblazer Calling Spells |
| 7th | Skirmishers Mobility |
| 11th | Primordial Goad |
| 15th | Trackers Brand |
## Trailblazer Calling Spells 
3rd-Level Trailblazer Feature 
You gain calling spells at the ranger levels listed in the Trailblazer Calling Spells table. See the Ranger Subclass class feature in the Players Guide for how these spells work.
| | |
|---|---|
|Trailblazer Calling Spells| |
|Ranger Level|Spells|
|3rd|feather fall|
|5th|pass without trace|
|9th|water breathing|
|13th|freedom of movement|
|17th|feathered flock*|
*indicates a spell found in this Document
## Expert Guide 
3rd-Level Trailblazer Feature 
You gain proficiency in the Nature and Survival skills. If you are already proficient in one or both of these skills, double your **PB** instead for checks made with that skill.
In addition, when you make a Nature or Survival check or when you roll initiative, you can expend a Primordial spell slot and gain a bonus to the check equal to twice the spell slots circle.
## Focus Fire 
3rd-Level Trailblazer Feature 
When you mark a creature with your Mystic Mark feature (see Players Guide), you can share some of its power with an ally. Choose one friendly creature within 30 feet that can see or hear you. While the mark lasts, the chosen ally deals extra damage of their weapons type equal to your Mystic Mark die the first time they hit the marked creature with a weapon attack on each of the allys turns. This feature ends early if your chosen ally can no longer see or hear you, or if the ally ends their turn more than 60 feet away from you.
## Skirmishers Mobility 
7th-Level Trailblazer Feature 
Your walking speed increases by 10 feet. 
In addition, as a bonus action, you can expend a Primordial spell slot to increase your climbing speed or swimming speed by 10 feet × the circle of the spell slot. This effect lasts for 10 minutes per circle of the expended spell slot. If you dont have that type of movement speed, you gain it for the duration.
## Primordial Goad 
11th-Level Trailblazer Feature 
When you hit a creature with an attack roll, you can goad the creature into attacking you. The target must succeed on a **WIS** save against your spell save **DC**, or until the end of its next turn, it has disadvantage both on attack rolls against creatures that arent you and on saves against spells and effects from creatures that arent you. If the target is marked with your Mystic Mark (see Players Guide), this effect instead lasts until the mark ends. You can use this feature a number of times equal to your **PB**. You regain all expended uses when you finish a long rest.
## Trackers Brand 
15th-Level Trailblazer Feature 
As a bonus action, you can choose a creature marked by your Mystic Mark (see Players Guide) and enhance the marks effect on it. For 1 minute, the target suffers the following effects:
- The first attack roll you make against the target each turn has advantage.
- The target is vulnerable to damage dealt by your Mystic Mark, including the extra damage your ally deals via your Focus Fire feature.
- When the ally chosen in your Focus Fire feature deals Mystic Marks extra damage to the target, the ally regains hit points equal to that extra damage.
Once you use this feature, you cant use it again until you finish a long rest.