dauntless/content/Classes/Ranger/Calling of Shadow.md
2026-03-08 21:51:42 -06:00

3.2 KiB
Raw Blame History

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Players Guide 2

The Shadows calling is a rare one, often drawing in rangers who have lost much to the worlds monsters. Such rangers draw on the gloom of night and the dark of sunless caves to evade, isolate, and destroy their foes. Theirs is a perilous hunt, journeying into the lightless lairs of untold horrors to end threats at their source.

Shadow Progression
Ranger Level Features
3rd Nights Gaze, Predators Strike, Shadow Calling Spells
7th One with Shadow
11th Stalkers Leap
15th Nights Wrath

Shadow Calling Spells 

3rd-Level Shadow Feature 

You gain calling spells at the ranger levels listed in the Shadow Calling Spells table. See the Ranger Subclass class feature in the Players Guide for how these spells work.

Shadow Calling Spells
Ranger Level Spells
3rd protection from evil and good
5th shadow guardians*
9th nondetection
13th greater invisibility
17th mislead

*indicates a spell found in this Document

Nights Gaze 

3rd-Level Shadow Feature 

Your attunement to the dark corners of the world sharpens your senses. You gain darkvision to a range of 60 feet, if you dont already have it, and can see in magical darkness as if it was normal darkness. You have advantage on DEX (Stealth) checks made while in magical darkness.

Predators Strike 

3rd-Level Shadow Feature 

You have advantage on attack rolls against surprised creatures. Once on your turn, when you make a weapon attack that hits a creature that cant see you or that has no allies within 5 feet of it, you deal extra damage to the creature. The extra damage is equal to the amount your Mystic Mark feature (see Players Guide) deals at your level and is of the same damage type as the weapon.

One with Shadow

7th-Level Shadow Feature 

When you use your Stalkers Step feature (see Players Guide), you can also take the Hide action as part of that bonus action. When you have no uses of Stalkers Step available, you can expend a spell slot to regain a use of it.

Stalkers Leap 

11th-Level Shadow Feature 

As a bonus action when you are in dim light or darkness or are lightly or heavily obscured by foliage, mist, or other natural phenomena, you can teleport up to 60 feet to a location that also meets one of these conditions.

You can use this feature a number of times equal to your PB and regain all expended uses when you finish a long rest.

Nights Wrath 

15th-Level Shadow Feature 

As an action, you subsume yourself into an embodiment of a moonless, pitiless night. For 1 minute, the area within 5 feet of you is shrouded in magical darkness. While shrouded in this way, you gain the following benefits:

  • At the start of each of your turns, you can take the Hide action without spending an action.
  • You can use your Predators Strike feature on any hit, not just once on your turn, and the extra damage is equal to the amount your Mystic Mark feature (see Players Guide) deals at your level + your ranger level. The target must still meet all other requirements of the Predators Strike feature. 
  • You have advantage on saves.

Once you use this feature, you cant use it again until you finish a long rest.