dauntless/content/Classes/Fighter/Discipline of the Stunt Archer.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

Some fighters eschew melee weapons completely, choosing the greater range afforded by bows and crossbows. They become so comfortable with these weapons that they can perform incredible shots—seeming to defy the odds.

Stunt Archer Progression
Fighter Level Features
3rd Bow Mastery, Stunt Shots
7th Keen Eye
11th Advanced Stunt Shots
15th Absolute Mastery

Bow Mastery 

3rd-Level Stunt Archer Feature 

You have focused your training on ranged weapons, specifically bows and crossbows, and gain several bonuses when wielding them. When you make an attack roll with one, you dont have disadvantage from being within 5 feet of a hostile creature, though you can still have disadvantage from other sources. 

Once per turn, when you roll damage for an attack with a bow or crossbow, you can reroll the weapons damage dice and use either result. Alternatively, once per turn, when you use a weapon option for a bow or crossbow, you can roll the attacks damage even if the weapon option doesnt normally allow it. 

When you gain this subclass, choose one bow or crossbow to master. This weapon has the Ricochet Shot weapon option (see Weapons in Players Guide for Ricochet Shot and more on weapon options) when wielded by you, even if it normally wouldnt have that weapon option.

Stunt Shots 

3rd-Level Stunt Archer Feature 

You have developed such familiarity with bows and crossbows that you can use them to make shots considered improbable by others. You gain access to special maneuvers called stunt shots.

To use a stunt shot, you must wield a bow or crossbow, and you can only use one stunt shot per turn. You gain access to advanced stunt shots at higher levels.

All stunt shots listed are available to you at 3rd level. You can perform stunt shots a number of times equal to your PB + 1. After that, you must finish a short or long rest to regain expended uses.

Saves. Some stunt shots require your target to make a save to resist its effects. The save DC for these shots is calculated as follows:

Stunt shot save DC = 8 + your proficiency bonus (PB) + your DEX modifier

Double Shot 

When you take the Attack action, you can fire two shots at the same target. You roll the first attack normally, but the second is made with disadvantage and only adds half your DEX modifier to damage.

Intercepting Shot 

As a reaction when a creature you can see targets another creature with a ranged attack, using either a projectile or another ranged attack that doesnt deal psychic, necrotic, radiant, or thunder damage, you can make an attack roll against that creatures ranged attack, using the original attack roll as the AC. On a hit, your arrow or bolt disrupts the attacks path, causing it to miss its target.

Known Target 

When you know a creature is in a space but cant see it, such as if it is invisible or you are blinded, and you take the Attack Action against the creature, you dont have disadvantage on your attack roll from being unable to see the target.

Parting Shot 

As a bonus action after you take the Disengage action, you can make one attack with disadvantage.

Rapid Release 

As a bonus action after you take the Attack action, you can make an extra attack with your ranged weapon.

Straight Through 

When you deal damage with your attack, you can also deal half the damage you dealt to a different target you can see within 5 feet of the original target. You can decide to use this after you know your damage roll.

Toppling Shot 

When you score a critical hit, you can immediately force the target to make a STR save. On a failed save, the target falls prone or is pushed 5 feet away from you (your choice).

Keen Eye 

7th-Level Stunt Archer Feature 

You increase the normal range for any bow or crossbow you wield: 

  • If the normal range is less than 50 feet, it increases by 10 feet. 
  • If the normal range is between 50 and 100 feet, it increases by 20 feet. 
  • If the normal range is greater than 100 feet, it increases by 30 feet. 

When you wield the weapon that you chose as part of your Bow Mastery feature, its range increases by an additional 10 feet. This feature doesnt affect any weapons long range. In addition, you can choose one additional bow or crossbow to master, and you can use the Ricochet Shot weapon option (see Weapons in Players Guide) with that weapon, even if it normally wouldnt have that weapon option. When wielding either of your mastered weapons, you score a critical hit on a d20 roll of 19 or 20 and ignore any Loading properties.

Advanced Stunt Shots 

11th-Level Stunt Archer Feature 

The following powerful stunt shots are available to you whenever you could use a stunt shot. Some advanced stunt shots require you to be wielding a specific type of bow or crossbow to use them.

Bouncing Shot 

When you take the Attack action, you can apply the Ricochet Shot weapon option (see Weapons in Players Guide) to the weapon. If the weapon already has this option, you can now target a creature that has total cover.

Fusillade 

Requires a Longbow or Shortbow 

As an action, you can fire a rain of arrows on a point you can see within the bows normal range. You make one ranged attack that targets each creature within 5 feet of that point, using a single attack roll and damage roll.

Overcrank 

Requires a Crossbow 

You overcrank your crossbow, increasing its tension just beyond standard, as you make an attack with it. If the attack hits, roll your weapon damage dice twice instead of once. On a critical hit, roll the weapons damage dice three times instead of twice.

Penetrating Shot 

If the target has natural armor or is wearing manufactured armor, you treat its AC as 2 lower.

Quick Load 

Requires a Crossbow 

You ignore the crossbows Loading weapon property until the start of your next turn.

Unexpected Shot 

As a reaction when a creature within 5 feet of you uses the Disengage action and moves out of that range, you can make an opportunity attack with your ranged weapon.

Absolute Mastery 

15th-Level Stunt Archer Feature 

You treat all bows and crossbows as if they had the Shot weapon option (see Weapons in Players Guide). When wielded by you, a bow or crossbows long range is 4 × its normal range, including the increase in normal range from your Keen Eye feature. 

In addition, when you roll initiative and have no uses of your Stunt Shots feature remaining, you regain 3 uses. You must complete a long rest before you can use this aspect of this feature again.