73 lines
5.8 KiB
Markdown
73 lines
5.8 KiB
Markdown
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source: Old Margreve
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---
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Druids of Roses use the power of nature to influence the minds and hearts of those around them, alleviating sorrow, spreading terror, and ensnaring hearts in equal measure. They create sweet and bitter perfumes that transmit their power to any who inhale the scent.
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| Rose Progression | |
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| ---------------- | ---------------------------------------------------------------- |
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| Druid Level | Features |
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| 3rd | Roses Ring Spells, Bonus Proficiencies, Wild Shape: Wild Perfume |
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| 7th | Rose’s Remedy |
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| 11th | Lingering Perfume |
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| 15th | Rose’s Thorns |
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# Roses Ring Spells
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3rd-Level Roses Feature
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You gain ring spells at the druid levels listed in the Roses Ring Spells table. See the Druid Subclass class feature for how these spells work.
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| Roses Ring Spells | |
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| ----------------- | ----------------------------------------------- |
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| Druid Level | Spells |
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| 3rd | calm emotions, disguise self, sleep, suggestion |
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| 5th | hypnotic pattern, tongues |
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| 7th | confusion, phantasmal killer |
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| 9th | dominate, seeming |
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# Bonus Proficiencies
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3rd-Level Roses Feature
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You gain proficiency in the Deception, Intimidation, or Persuasion skill and with herbalist tools.
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# Wild Shape: Wild Perfume
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3rd-Level Roses Feature
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As an action, you can expend a use of your Wild Shape feature to infuse the area around you with floral power, filling the area with floral scents of the wilderness.
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When you use this feature, a barely visible, perfumed haze fills the area in a 10-foot-radius sphere centered on you. The perfume lasts for a number of hours equal to half your **PB**, until you use a feature that causes it to be destroyed, or you fall unconscious. You can choose to end this effect early (no action required). You can maintain only one wild perfume at a time.
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As part of the action when you create the perfume and as a bonus action on your turn, you can choose one of the following magical properties for the perfume to have while its magic is active:
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- Musky. This warm, slightly sweet, and musky perfume has notes of vanilla, patchouli, rose, and labdanum. At the start of each of your turns, choose one creature you can see within the perfume’s area. The target must succeed on a CHA save against your spell save **DC** or be charmed by you as long as it remains in the area of your perfume and for 1 minute after it leaves the area. If it ends its turn outside the area, it can repeat the save, ending the effect on itself on a success.
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- Pungent. This sharp, strong, and pungent perfume has notes of corpse flower, cabbage, and lily. At the start of each of your turns, choose one creature you can see within the perfume’s area. The target must succeed on a **WIS** save against your spell save **DC** or be frightened of you as long as it remains in the area of your perfume and for 1 minute after it leaves the area. If it ends its turn outside the area, it can repeat the save, ending the effect on itself on a success.
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- Refreshing. This fresh, cool, and invigorating perfume has notes of basil, eucalyptus, and mint. Each friendly creature in the perfume, which can include yourself, has advantage on saves against two of the following conditions of your choice: charmed, frightened, poisoned, or knocked unconscious.
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If you or your allies attack or harm a charmed creature, it is no longer charmed. If the target of your Musky or Pungent perfume’s save is successful or if the effect ends for it, it is immune to your perfume for the next 24 hours. A creature that doesn’t breathe is immune to your perfume.
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# Rose’s Remedy
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7th-Level Roses Feature
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Your spells are infused with the invigorating power of roses. When you cast a spell of 1st circle or higher that helps or enhances a friendly creature or restores hit points to a friendly creature, such as barkskin or cure wounds, the target has advantage on the next attack roll or ability check it makes before the start of your next turn.
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# Lingering Perfume
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11th-Level Roses Feature
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Your perfume grows more potent and extends farther. The perfume you create using the Wild Perfume effect of your Wild Shape feature now fills a 20-foot-radius sphere centered on you, and it gains unique benefits based on which magical property you have active:
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- Musky. Allies within your perfume have advantage on ability checks to interact socially with a creature charmed by your perfume.
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- Pungent. Each ally within your perfume has advantage on the first attack roll it makes each turn against a creature frightened by your perfume.
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- Refreshing. The list of conditions you can choose from also now includes the incapacitated and paralyzed conditions.
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# Rose’s Thorns
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15th-Level Roses Feature
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A whiff of your perfume surrounds you at all times and lingers. You are immune to harmful gases and vapors, and you have advantage on saves against being charmed, frightened, or poisoned.
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In addition, when a creature hits you with an attack while within 5 feet of you, you can use your reaction to cause a whiff of your perfume to flare up. If the attacker is a breathing creature, it takes psychic damage equal to half your druid level (rounded down). If your Wild Perfume is active, you can use this reaction against any creature that attacks you while within your perfume or while suffering the perfume’s effects.
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