dauntless/content/Classes/Druid/Ring of Bees.md
2026-03-08 21:51:42 -06:00

5.4 KiB
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Druids of Bees are friends to all stinging insects but focus their attention on honeybees and other pollinating insects. When not adventuring, they tend hives, either created by the insects or by themselves. They tap into the horror inherent in stinging insects to protect their allies or the fields hosting their bee friends.

Bees Progression
Druid Level Features
3rd Bees Ring Spells, Bee Bond, Wild Shape: Bee Stinger
7th Bumblebee Rush
11th Hive Mind
15th Mantle of Bees

Bees Ring Spells

3rd-Level Bees Feature 

You gain ring spells at the druid levels listed in the Bees Ring Spells table. See the Druid Subclass class feature for how these spells work.

Bees Ring Spells
Druid Level Spells
3rd blur, bombardment of stings*, longstrider, speak with animals
5th Fly, haste
7th giant insect, storm of wings*
9th insect plague, primal infusion*
*indicates a spell found in this Document

Bee Bond 

3rd-Level Bees Feature 

You gain proficiency in the Acrobatics skill, and you can understand Bee Dance, a language shared by bees. Bees refuse to attack you, even with magical coercion, unless you attack them.

When a Beast attacks you with a weapon that deals poison damage, such as a giant spiders Bite or a scorpions Sting, it must succeed on a CHA save against your spell save DC or have disadvantage on attack rolls against you until the start of its next turn.

Wild Shape: Bee Stinger 

3rd-Level Bees Feature 

As a bonus action, you can expend a use of your Wild Shape feature to grow a stinger, typically from your wrist, which you can use to make unarmed strikes.

When you hit with an unarmed strike with this stinger, you use WIS instead of STR to determine the stingers attack bonus, and the stinger deals piercing damage equal to 1d4 + your WIS modifier + poison damage equal to half your PB (rounded down), instead of the bludgeoning damage normal for an unarmed strike. The stinger lasts for a number of hours equal to your PB.

As you gain levels in this class, your stinger becomes more powerful. At 7th level, unarmed strikes with your stinger count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage, and the poison damage dealt by your stinger equals your PB. In addition, the stingers damage die increases to a d6 at 7th level, to a d8 at 11th level, and to a d10 at 15th level.

Bumblebee Rush 

7th-Level Bees Feature 

As a bonus action, you can Dash, and creatures have disadvantage on attack rolls against you until the start of your next turn. You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Hive Mind 

11th-Level Bees Feature 

You can perform a 10-minute ritual with a number of willing creatures up to your PB. This ritual connects the minds of you and the targets in a mental network. Creatures with an INT of 3 (4) or lower arent affected by this ritual. Each member of the mental network can communicate telepathically with each other regardless of distance or languages, but communicating creatures must be on the same plane of existence. While linked to each other, each creature in the network has advantage on INT, WIS, and CHA checks that involve a skill if at least one creature in the network has proficiency in that skill. If at least one creature in the network succeeds on a WIS (Perception) check to notice a hidden creature, each creature in the network also succeeds on the check. Finally, when one creature in a network makes an attack, it has advantage on the attack roll if another creature in the network can see the target of the attack, is within 5 feet of the target, and uses its reaction to assist the attacker. 

Once you perform this ritual, you cant do so again until you finish a short or long rest.

Mantle of Bees 

15th-Level Bees Feature 

As an action, you can cover yourself in bees for 1 hour or until you dismiss them (no action required). While you are covered in bees, you gain the following benefits:

  • You gain a +2 bonus to AC.
  • You are immune to poison damage
  • The stinger from your Bee Stinger feature deals poison damage equal to twice your PB rather than equal to your PB.
  • You have advantage on CHA (Intimidation) checks.
  • When a creature within 5 feet of you hits you with a melee attack, it must succeed on a CON save against your spell save DC or take 1d8 piercing damage and 1d8 poison damage and be poisoned until the end of its next turn.

When you create the mantle or as an action while the mantle is active, you can direct the bees to swarm a point you can see within 60 feet of you. Each creature within 10 feet of that point must make a CON save against your spell save DC. On a failure, a creature takes 4d6 piercing damage and 4d6 poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isnt poisoned. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. After you command the bees to swarm in this way, the bees disperse, and your mantle ends.

Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of 5th circle or higher to create the mantle again.