49 lines
3.9 KiB
Markdown
49 lines
3.9 KiB
Markdown
![[assets/d1b2cdc9434c86d43fbf39a14213c458_MD5.jpg|Tomasz Jedruszek]]
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Druids are the guardians and warriors of the natural world. All druids feel a deep affinity for the environment, whether it manifests as a spiritual connection to the beasts of the land, the plants of the earth, or the elemental energies that keep all things in balance.
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Druid is a class that interacts with the environment often. Your class is a “pure” spellcasting class, but your Wild Shape feature gives you some ability to mix it up. Lean into exploration with your various spells and capabilities.
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# DRUID AS ADVENTURERS
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Druids are exceptional explorers and warriors. They hold an impressive range of magical abilities that allow them to heal allies, gather information, and invoke nature’s wrath.
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While druids regularly confront threats in the wild, their passions often clash with the values and ambitions of the civilized world. Few understand the awesome and often devastating forces of nature—and even fewer understand those who place nature’s interests above their own.
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Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 40.
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# ERRATA
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**Starting Equipment:** In the druid’s Starting Equipment, replace scimitar with sickle
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## Druid Boons
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When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see Player’s Guide), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the druid class.
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When you reach 10th level in the druid class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
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Heroic Boon
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10th-Level Druid Feature
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Your commitment to the druid’s path grants you a powerful ability. Choose one of the following heroic boons:
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- Rite of the Healer. When you use your Nature’s Gift feature (see Player’s Guide), you can now heal a number of creatures equal to your **PB** within 60 feet of you with one use of the feature. In addition, you no longer have to see a creature to target it when using Nature’s Gift as long as both you and the target are standing on earth, wood, stone, ice, or other solid, natural surface.
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- Rite of the Traveler. As a bonus action, you can give yourself a 30-foot burrowing, climbing, flying (with the ability to hover), or swimming speed. Alternatively, you can use this bonus action to increase a movement speed you already have by 30 feet. You can activate and benefit from this feature whether in your standard form or while transformed via the Wild Shape feature (see Player’s Guide). Once activated, this bonus movement lasts until you either finish a long rest or use this feature again to select a different movement type.
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### Epic Boons
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When you reach 20th level in the druid class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
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Epic Boon
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20th-Level Druid Feature
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Your commitment to the druid’s path grants you a powerful new ability. You gain one of the following epic boons:
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- Elemancer. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You become immune to your chosen damage type and resistant to the rest. When you finish a long rest, you can change which of the listed damage types you are immune to.
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- Sourcemaster. When you use a Primordial spell slot to cast a spell of 1st circle or higher, you can choose to roll a d10. If the number rolled is higher than the circle of the expended spell slot, you automatically recover that slot. For example, if you expend a 1st-circle spell slot, a result of 2 or higher on the d10 means that you recover the spell slot. Once you successfully recover a spell slot in this way, you can’t use this feature again until you finish a short or long rest.
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---
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_Want to become an animal? Try [[Ring of the Shifter]]_
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