dauntless/content/Classes/Cleric/Saints Domain.md
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source: Deep Magic 2
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![[assets/09d282b918e8c8f1b911d019fb12c6d8_MD5.jpg]]
Unlike other domains, the Saints Domain doesnt focus on association with any particular types of gods. Clerics who adopt this domain—or are unknowingly called to it—dedicate themselves to the protection of others and draw strength from the transcendent love that binds communities together. Such selfless dedication awakens a spark of divinity within an individual, granting them miraculous powers to defend others.
||**Saints Domain Progression**|
|---|---|
|**Cleric Level**|**Features**|
|3rd|Saints Domain Spells, Shared Suffering, Channel Divinity: Self Sacrifice|
|7th|Soldier of Sorrow|
|11th|Sharing is Caring|
|15th|Martyrs Shield|
# Saints Domain Spells 
_3rd-Level Saints Feature_ 
You gain domain spells at the cleric levels listed in the Saints Domain Spells table. See the Cleric Subclass feature in the Players Guide for how these spells work. 
|**Saints Domain Spells**||
|---|---|
|**Cleric Level**|**Spells**|
|3rd|protection from evil and good, shield of faith, lesser restoration, warding bond|
|5th|beacon of hope, revivify|
|7th|guardian of faith, Halo of blood and Tears*|
|9th|commune, greater restoration|
|*indicates a spell found in this Document||
# Shared Suffering 
_3rd-Level Saints Feature_ 
You can divert injuries dealt to your allies by taking on some of their pain. When a friendly creature you can see within 30 feet of you takes damage, you can use your reaction to prevent any amount of that damage. If you do so, you lose hit points equal to the damage prevented, regardless of the type of damage and your resistances or immunities. 
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
# Channel Divinity: Self Sacrifice
_3rd-Level Saints Feature_ 
You can expend your vitality to heal your allies or harm your foes. As a bonus action, you present your holy symbol, lose a number of hit points of your choice up to four times your cleric level, and cause one of the following effects. 
- **Heal.** One friendly creature you can see within 30 feet of you regains hit points equal to the amount of hit points you lost.
- **Harm.** Make a ranged spell attack against a creature you can see within 60 feet. On a hit, the target takes radiant damage equal to the amount of hit points you lost. If the attack misses, you dont lose the hit points.
# Soldier of Sorrow 
_7th-Level Saints Feature_ 
Your spells become more potent as your body sustains more damage. Whenever you have less than half your hit point maximum, you gain the following benefits:
- When you cast a spell of 1st circle or higher that deals damage, the spell deals extra damage equal to your proficiency bonus + the spells circle.
- When you cast a spell of 1st circle or higher that restores hit points to a creature other than you, the target regains additional hit points equal to your proficiency bonus + the spells circle.
# Sharing is Caring
_11th-Level Saints Feature_ 
The Self Sacrifice effect of your Channel Divinity feature gain the following Traits:
- **Heal.** The Range is increased to within 60 feet. Additionally, you can target two friendly creatures instead of one. When you target more than one creature the Healing is split between them, you choose how much each creature heals. 
- **Harm.** The Range is increased to 120 feet. Additionally, you can target two creatures instead of one. When you target more than one creature the radiant damage is split between them, you choose how much each creature takes. 
# Martyrs Shield 
_15th-Level Saints Feature_ 
Your inherent divinity keeps you from dying until your mission is complete.
When you are reduced to 0 hit points but not killed outright, you can use your reaction to continue fighting. For 1 minute, having 0 hit points doesnt make you fall unconscious. You must still make death saving throws when you start your turn with 0 hit points, as normal, and you still suffer a death saving throw failure if you take damage while you have 0 hit points, as normal. You dont die from failed death saving throws while this effect is active. When this effect ends, you die only if you still have 0 hit points and failed at least three death saving throws.
Once you use Martyrs Shield, you cant do so again until you finish a long rest.