dauntless/content/Classes/Cleric/Portal Domain.md
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source: Tome of Heroes
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![[assets/161fd7e4ba0fc33d05578d82aeaaf8c7_MD5.jpg|Zsolt Kosa]]
You have dedicated yourself to the study and protection of the doors, gateways, and rips in the boundaries between the physical world and the infinite planar multiverse. Stepping through portals is a sacred prayer and woe betide any who seek to misuse them.
||**Portal Domain Progression**|
|---|---|
|**Cleric Level**|**Features**|
|3rd|Portal Domain Spells, Bonus Proficiencies, Portal Bond, Channel Divinity: Dimensional Shift|
|7th|Portal Touch|
|11th|Dimensional 20|
|15th|Portal Mastery|
# Portal Domain Spells 
_3rd-Level Portal Feature_ 
You gain domain spells at the cleric levels listed in the Portal Domain Spells table. See the Cleric Subclass feature in the Players Guide for how these spells work. 
|**Portal Domain Spells**||
|---|---|
|**Cleric Level**|**Spells**|
|3rd|adjust position*, expeditious retreat, Mirror Image, misty step|
|5th|blink, sending|
|7th|dimension door, reposition*|
|9th|teleportation circle, word of recall|
|*indicates a spell found in this Document||
# Bonus Proficiencies 
_3rd-Level Portal Feature_ 
You gain proficiency with either cartographers tools or navigators tools (your choice). In addition, you gain proficiency in the Arcana skill.
# Portal Bond 
_3rd-Level Portal Feature_ 
You learn to forge a bond between yourself and another creature. At the end of a short or long rest, you can touch one willing creature, establishing a magical bond between you. While bonded to a creature, you know the direction to the creature, though not its exact location, as long as you are both on the same plane of existence. As an action, you can teleport the bonded creature to an unoccupied space within 5 feet of you or to the nearest unoccupied space, provided the bonded creature is willing and within a number of miles of you equal to your proficiency bonus. Alternatively, you can teleport yourself to an unoccupied space within 5 feet of the bonded creature. 
Once you teleport a creature in this way, you cant use this feature again until you finish a long rest. You can have only one bonded creature at a time. If you bond yourself to a new creature, the bond on the previous creature ends. Otherwise, the bond lasts until you die or dismiss it as an action.
# Channel Divinity: Dimensional Shift 
_3rd-Level Portal Feature_ 
You can use your Channel Divinity to harness the magic of portals and teleportation. As an action, you teleport a willing target you can see, other than yourself, to an unoccupied space within 30 feet of you that you can see. When you reach 9th level in this class, you can teleport an unwilling target. An unwilling target that succeeds on a Wisdom saving throw is unaffected.
# Portal Touch 
_7th-Level Portal Feature_ 
You can use a bonus action to create a small portal in a space you can see within 30 feet of you. This portal lasts for 1 minute, and it doesnt occupy the space where you create it. When you cast a spell with a range of touch, you can touch any creature within your reach or within 5 feet of the portal. While the portal is active, you can use a bonus action on each of your turns to move the portal up to 30 feet. The portal must remain within 30 feet of you. If you or the portal are ever more than 30 feet apart, the portal fades. You can have only one portal active at a time. If you create another one, the previous portal fades.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
# Dimensional 20
_11th-Level Portal Feature_ 
The Dimensional Shift effect of your Channel Divinity feature can now teleport creatures to a spot within 60 feet of you. In addition, when you use Dimensional Shift, you can affect a number of creatures equal to your **PB**, with each creature being teleported to a different unoccupied space of your choice.
# Portal Mastery 
_15th-Level Portal Feature_ 
When you see a creature use a magical gateway, teleport, or cast a spell that would teleport itself or another creature, you can use your reaction to reroute the effect, changing the destination to be an unoccupied space of your choice that you can see within 100 feet of you. Once you use this feature, you cant use it again until you finish a long rest, unless you expend a spell slot of 5th level or higher to use this feature again.