dauntless/content/Classes/Cleric/Light Domain.md
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Gods of the Light domain dedicate themselves to bringing light and warmth to the people of the world, burning away darkness and the evils that it hides. Devotees of this domain are often associated with the sun and moon, stars, truth, and the cleansing powers of fire.

Light Domain Progression
Cleric Level Features
3rd Channel Divinity: Searing Radiance, Imbue Light, Light Domain Spells, Overwhelming Flash
7th Radiant Spellcasting
11th Lux Malediction
15th Luminous Shroud

Light Domain Spells

3rd-Level Light Feature 

You gain domain spells at the cleric levels listed in the Light Domain Spells table. See the Cleric Subclass class feature for how these spells work.

Light Domain Spells
Cleric Level Spells
3rd burning hands, guiding bolt, moonbeam, scorching ray
5th daylight, fireball
7th elemental shield, wall of fire
9th dispel evil and good, flame strike

Channel Divinity: Searing Radiance 

3rd-Level Light Feature 

As an action, you present your holy symbol and channel divine radiance through every magical light source that youve created so long as theyre on the same plane as you. Each hostile creature within the bright light of those sources must make a CON save. Roll a number of d8s equal to twice your PB. A creature takes radiant damage equal to the result on a failed save, or half as much damage on a successful save. Aberrations and Undead have disadvantage on the save.

Imbue Light

3rd-Level Light Feature 

You learn the light and dancing lights cantrips if you dont already know them. Dancing lights no longer requires concentration when you cast it and lasts for the duration or until you cast the spell again. These cantrips count as Divine spells when you cast them, but they dont count against the number of cantrips you know as listed in the Cleric Progression table.

Overwhelming Flash

3rd-Level Light Feature 

When a creature within 10 feet of you makes an attack roll, you can use your reaction to release a brilliant flash of divine light. The creature suffers a penalty to the attack roll equal to your WIS modifier, potentially missing their target. If the attack still hits, the attacking creature is blinded until the end of its turn.

You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.

Radiant Spellcasting

7th-Level Light Feature 

Your Divine cantrips that deal damage deal an additional 1d8 radiant damage. In addition, while you have light or continual flame cast on a weapon that you are holding, the first time that weapon deals damage on a turn, it deals additional radiant damage equal to your WIS modifier.

Lux Malediction

11th-Level Life Feature

The Searing Radiance effect of your Channel Divinity feature now causes bright light shed by all sources of light you have created to become magical sunlight for 1 minute.

In addition, when you use your Overwhelming Flash feature against a creature, they are cursed by your luminance in one of the following ways:

  • The creature cant regain hit points until the end of its next turn.
  • The creature takes radiant damage equal to your cleric level.
  • The creature suffers a 10 penalty to WIS (Perception) checks for 10 minutes.
  • The target cant benefit from being invisible for 1 minute. 

A remove curse spell ends this effect. A creature can suffer only one curse at a time. If the creature starts and ends its turn in magical darkness, a Lux Malediction curse afflicting it ends.

Luminous Shroud

15th-Level Life Feature 

While you are within an area of bright light, the radiance fills you with devout surety. You have advantage on saves, cant be charmed or frightened, and gain either immunity to radiant damage or resistance to necrotic damage (your choice).