dauntless/content/Classes/Cleric/Hunt Domain.md
2026-03-08 21:51:42 -06:00

3.6 KiB
Raw Blame History

source
Old Margreve

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Many terrible creatures prey on the villages, towns, and inns that dot the forests of Midgard. When such creatures become particularly aggressive or cant be dissuaded by local druids, the settlements often call on servants of gods of the hunt to solve the problem. 

Deities devoted to hunting value champions who aid skillful hunters or who lead hunts themselves. Similarly, deities focused on protecting outlier settlements or who promote strengthening small communities also value such clerics. While these clerics might not have the utmost capability for tracking and killing prey, their gods grant them blessings to ensure successful hunts. These clerics might use their abilities to ensure their friends and communities have sufficient food to survive difficult times, or they might enjoy the sport of pursuing and slaying intelligent prey. 

Hunt Domain Progression
Cleric Level Features
3rd Channel Divinity: Hunters Prowess, Bonus Proficiencies, Expanded Talent List, Hunt Domain Spells
7th Relentless Hunter
11th Shared Prowess
15th Deadly Stalker

Hunt Domain Spells 

3rd-Level Hunt Feature 

You gain domain spells at the cleric levels listed in the Hunt Domain Spells table. See the Cleric Subclass class feature for how these spells work.

Hunt Domain Spells
Cleric Level Spells
3rd bloodhound*, illuminate spoor*, instant snare*, mark prey*
5th blood offering*, tracer*
7th harry*, heart-seeking arrow*
9th harrying hounds*, maim*

*indicates a spell found in this Document

Channel Divinity: Hunters Prowess 

3rd-Level Hunt Feature 

As a bonus action, you present your holy symbol and empower yourself with a predators hunting prowess. Until the start of your next turn, you have advantage on weapon and spell attack rolls. When such an attack hits a creature, the attack deals additional damage of the weapons or spells type equal to your PB.

Bonus Proficiencies

3rd-Level Hunt Feature 

You gain proficiency in the Survival skill and with one martial ranged weapon of your choice.

Expanded Talent List 

3rd-Level Hunt Feature 

When you gain a new talent, you can select it from the magic or martial talents list.

Relentless Hunter

7th-Level Hunt Feature 

When a friendly creature is affected by a Divine spell you cast, such as bless or cure wounds, non-magical difficult terrain, such as deep snow or a forests undergrowth, doesnt cost it extra movement until the start of your next turn or until the end of the spells duration, whichever is longer.

Shared Prowess

11th-Level Hunt Feature 

When you use the Hunters Prowess effect of your Channel Divinity feature, you can invoke that prowess in yourself and in a number of friendly creatures equal to your PB. All targets must be within 30 feet of you. When an affected creature hits with an attack, the attack deals additional damage of its type equal to your PB.

Deadly Stalker

15th-Level Hunt Feature 

Choose a creature you can see within 120 feet of you. For 24 hours or until the target is dead, whichever occurs first, you have advantage on WIS (Survival) checks to track the target and WIS (Perception) checks to detect the target. When the target is below half its hit point maximum, your weapon and spell attacks deal extra damage of the weapons or spells type equal to half your cleric level (rounded down), and you score a critical hit against the target on a d20 roll of 19 or 20. You cant use this feature again until you finish a short or long rest.