dauntless/content/Classes/Cleric/Doom Domain.md
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source: Deep Magic 2
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![[assets/db0834db57c4e5876119249e6304ac8f_MD5.jpg|Aaron Williams]]
Gods with the Doom domain in their portfolios promote fear, judgment, punishment, and the end of all things. Priesthoods of such gods consider themselves the messengers of that doom, and they work to spread word of the coming end. Their gloomy, often frightening message makes them unwelcome in many, but not all, civilized places.
||**Doom Domain Progression**|
|---|---|
|**Cleric Level**|**Features**|
|3rd|Doom Domain Spells, Herald of the Apocalypse, Channel Divinity: Damnation|
|7th|Weight of Guilt|
|11th|Doom Eternal|
|15th|Apocalypse Born|
# Doom Domain Spells 
_3rd-Level Doom Feature_ 
You gain domain spells at the cleric levels listed in the Doom Domain Spells table. See the Cleric Subclass feature in the Players Guide for how these spells work. 
|**Doom Domain Spells**||
|---|---|
|**Cleric Level**|**Spells**|
|3rd|Bane, Grim Siphon*, Blindness/deafness, enthrall|
|5th|Bestow curse, Glimpse the End*|
|7th|Caustic Waste*, Fear|
|9th|Insect plague, Souleater*|
|*indicates a spell found in this Document||
# Herald of the Apocalypse 
_3rd-Level Doom Feature_ 
You learn the vicious mockery cantrip. You also gain proficiency in the Arcana or Intimidation skill (your choice).
# Channel Divinity: Damnation 
_3rd-Level Doom Feature_ 
You can use your Channel Divinity to lash out at those who defy your deitys messenger. As an action, you present your holy symbol while pronouncing doom to unbelievers. Each creature of your choice that can see you and that is within 30 feet of you must make a Wisdom saving throw, taking necrotic damage equal to 3d6 + your cleric level on a failed save, or half as much damage on a successful one. A creature that has total cover from you is not affected.
# Weight of Guilt 
_7th-Level Doom Feature_ 
Your connection to the end of all things gives you greater understanding of the minds of others not enlightened by your deity. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. On a failed save, you automatically know for the next 10 minutes whether anything the target says is true, a lie, or in between. When the effect ends, or if the target succeeds on the saving throw, the target cant be affected by this feature again until you finish a long rest. 
# Doom Eternal
_11th-Level Doom Feature_ 
The Damnation effect of your Channel Divinity feature can now affect creatures within 60 feet of you. In addition, when you use your Damnation feature, Select one target that failed their save and they become cursed by your Damnation in one of the following ways:
- The creature has disadvantage on attack rolls before the end of its next turn. 
- Attacks against the creature have advantage until the end of its next turn.
# Apocalypse Born
_15th-Level Doom Feature_ 
You are prepared for the end of days. You gain resistance to acid, fire, and poison damage.