49 lines
3.5 KiB
Markdown
49 lines
3.5 KiB
Markdown
![[assets/d4a4ba4c12d285cbe4015e5c8499381f_MD5.jpg]]
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Clerics are as diverse as the gods they serve, but all are united in their mission to act as their faith demands. A cleric’s abilities reflect the strength of their faith. The more powerful a cleric becomes, the more their features resemble those of the god they worship.
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Cleric is a class that specializes in healing—a crucial part of the adventuring job. Your class features still give you plenty to do when no one is hurt, but no other class is set up to heal and restore damaged allies like yours.
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# CLERICS AS ADVENTURERS
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Few people can channel divine power as easily as a cleric, so they are typically expected to face the world’s challenges from an early age—or are compelled to do so if their power comes to them later in life.
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Clerics possess awesome healing capabilities, a healthy mix of spells capable of harming foes or bolstering allies, and sturdy constitutions that allow them to survive a fight more easily than other casting classes. All these qualities make them welcome additions to an adventuring party.
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However, clerics are bound to serve their faith first and their companions second. When faced with ethically or morally complex situations, a cleric’s presence can be a boon—or hindrance—to making decisions as a group.
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Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 33.
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## Cleric Boons
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When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see Player’s Guide), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the cleric class.
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### Heroic Boons
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When you reach 10th level in the cleric class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
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Heroic Boon
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10th-Level Cleric Feature
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Your commitment to the cleric’s path grants you a powerful ability. Choose one of the following heroic boons:
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- Gift of Guidance. Whenever you make an ability check with a skill, tool, or vehicle you are proficient with, you can use your **WIS** modifier to calculate the check result instead of whatever ability modifier would normally apply.
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- Gift of Sacred Power. Whenever you expend a spell slot to cast one of your domain spells (see Cleric Subclass feature in Player’s Guide), you can cast the spell as if you used a spell slot one circle higher than the slot expended.
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### Epic Boons
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When you reach 20th level in the cleric class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
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Epic Boon
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20th-Level Cleric Feature
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Your commitment to the cleric’s path grants you a powerful new ability. You gain one of the following epic boons:
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- Divine Channeler. If you start your turn with no uses of your Channel Divinity feature (see Player’s Guide) remaining, you can beseech your deity to immediately restore all expended uses (no action required). You must finish a long rest before you can use this feature again.
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- Divine Warrior. Whenever you expend a Divine spell slot to cast a spell that deals necrotic or radiant damage, you automatically deal the maximum possible damage. This feature works on a spell even if its damage type is modified by a cleric class or cleric subclass feature, such as those modified by the Gift of Wrath heroic boon.
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---
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_The “default” choice is perhaps [[Light Domain]] or [[Life Domain]]._
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