60 lines
4 KiB
Markdown
60 lines
4 KiB
Markdown
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source: Corpus Malicious
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---
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![[assets/b5f8bb1299e4c1cffb39580347a10e0f_MD5.jpg|Jㅇㅇ d r a w s]]
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Tales of vengeful banshees and frightful sirens are common among all folk, even if they go by different names in different cultures. College of Banshee or College of Siren is a bardic college built upon one fundamental element, the power of the voice.
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Bards of the College of Banshee or College of Siren can use their voice to shatter certain materials or to manipulate minds with their music. They are feared by common folk because of legends telling stories of how they can shatter the very fabric of one’s mind using their voices, destroying their memories.
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||**The Banshee/Siren Progression**|
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|**Bard Level**|**Features**|
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|3rd|Shout Them Apart, Phantasmal Voice|
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|7th|Bardic Performance: Banshees’ Scream / Sirens’ Call|
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|11th|Thunderstruck|
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|15th|Voice of Helplessness|
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# Shout Them Apart
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_3rd-Level Banshee/Siren Feature_
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You learn to use your voice, or the sound of your instrument, to make a ranged spell attack against a target within 30 feet of you. You are considered proficient with this attack and it deals 1d6 + your CHA modifier thunder damage on a hit.
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The thunder damage increases as you gain levels in this class, increasing to 1d8 at 5th level, 2d6 at 10th level, and 2d8 at 15th level.
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Also, non-magical structures and creatures of glass, stone, wood, or crystal take double the damage from this attack.
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# Phantasmal Voice
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_3rd-Level Banshee/Siren Feature_
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You can project your voice to a point within 30 feet of you. For example, you can whisper to a creature’s ears within 30 feet.
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# Bardic Performance: Banshees’ Scream / Sirens’ Call
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_7th-Level Banshee/Siren Feature_
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You learn the wicked ways of sounds. You discover how to scare, to calm, and to charm creatures. When you use your Bardic Performance feature you choose one of the following effects:
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- You can scream in pain or play a chaotic, irritating song with your instrument. A number of creatures up to your Charisma modifier (minimum one) within range, and that can hear you, must succeed on a Wisdom saving throw against your spell save **DC** or become frightened of you. An affected creature must use its movement to get away from you. If it is not able to get out of your preformance range before the end of its turn, it takes 3d10 psychic damage. The frightened condition ends if the creature succeeds at getting out of your Preformance range or takes psychic damage from the sound.
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- You can sing or play a soothing, calming song or tune with your instrument. A number of creatures up to your Charisma modifier (minimum one) within range, and that can hear you, must succeed on a Wisdom saving throw against your spell save **DC** or become charmed by you. The charmed target must use their movement to try to get closer to you. At the end of each charmed creature’s turn, the creature can make another Wisdom saving throw, ending the charm on a Success.
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As part of each bonus action spent maintaining it, you can continue to use your chosen ability,
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# Thunderstruck
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_11th-Level Banshee/Siren Feature_
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You have mastered your voice, enhancing your shouts to be more terrifying or soothing. The range of your _Shout Them Apart_ and _Phantasmal Voice_ feature is increased to 60 feet.
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Additionally, when you hit a creature with thunder damage from your _Shout Them Apart_ feature, you can cause them to make a **WIS** saving throw against your spell save **DC** or become charmed or frightened of you (your choice) until the end of your next turn. You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest.
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# Voice of Helplessness
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_15th-Level Banshee/Siren Feature_
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You start to use your voice or tunes to shatter the minds of your enemies. You can cast the feeblemind spell without expending a spell slot except that the creature can repeat its saving throw at the end of every 8 hours.
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Once you use this feature, you can’t use it again until you finish a long rest.
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