53 lines
2.9 KiB
Markdown
53 lines
2.9 KiB
Markdown
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source: Grim Hollow
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---
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![[assets/c39c3025adb4c41b7c2b6c2ff15a1cd2_MD5.jpg]]
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Performing a macabre melody filled with grief-stricken chords with a mournful refrain, the funerary songs of the College of Requiems stir the very bones of the dead. The Requiem bard weaves necromantic magic into their repertoire to control and empower a host of undead minions.
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||**Requiems Progression**|
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|**Bard Level**|**Features**|
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|3rd|Chilling Melody, Pluck the heartstrings|
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|7th|Stir the Bones|
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|11th|Bardic Performance: Necrodancer|
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|15th|Dance of the Dead|
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# Chilling Melody
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_3rd-Level Requiems Feature_
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You learn two necromancy cantrips of your choice from any source list. These count as Arcane spells for you, but don’t count against the number of cantrips you know.
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# Pluck the heartstrings
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_3rd-Level Requiems Feature_
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You gain the ability to use your bardic inspiration to pluck at the tethers of life within a creature. A creature with one of your bardic inspiration dice can expend it when dealing damage with a weapon attack, dealing additional necrotic damage equal to the die results.
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Additionally, when a living creature that has your bardic inspiration die is reduced to 0 hit points, it can expand that die as a reaction to be reduced to 1 hit point instead.
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# Stir the Bones
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_7th-Level Requiems Feature_
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You learn the animate dead spell. It counts as an arcane spell for you, and it doesn’t count against the number of arcane spells you know.
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When you give a creature one of your bardic inspiration dice, choose a number of undead creatures equal to your proficiency bonus under your control and within 60 feet of you. Chosen creatures each gain a dirge die, which the lose if they do not spend it within the next 10 minutes. Dirge dice can be spent the same way and under the same circumstances your bardic inspiration dice are. You can also issue mental commands to undead creatures under your control as part of the same bonus action.
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When an undead creature you can control expands a dirge die on an attack roll that hits, it can also apply the result to the damage roll.
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# Bardic Performance: Necrodancer
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_11th-Level Requiems Feature_
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You learn to conjure a macabre melody and bolster the undead around you. When you use your Bardic Performance feature each undead creature within range has an extra 10 movement speed as long as you maintain your performance. Additionally, when you use your Bardic Performance feature and as part of each bonus action spent maintaining it you can choose a number of undead equal to your **PB** within range and give them Temp Hit points equal to your **PB** + your Charisma Modifier.
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# Dance of the Dead
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_15th-Level Requiems Feature_
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When you cast a necromancy spell that targets one creature, you can have it target a second creature within range. This does not consume additional components .
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Once you use this feature, you must finish a short or long rest before you can use it again.
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