51 lines
3.7 KiB
Markdown
51 lines
3.7 KiB
Markdown
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source: Players Guide 2
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Bards aligned with the college of Mockery have devoted their lives to perfecting their mordant repartee—both to entertain audiences and to use as a devastating weapon against their enemies. Since mockery is their game, bards of this college tend to make extensive use of this in combat, and their enemies stand little chance against it. When it comes to a battle of wits, these bards always slay.
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| Mockery Progression | |
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| ------------------- | --------------------------------------------- |
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| Bard Level | Features |
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| 3rd | Bardic Performance: Playful Banter, Razor Wit |
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| 7th | Infectious Laughter |
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| 11th | Crushing Jest |
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| 15th | Mocking Rage |
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# Bardic Performance: Playful Banter
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3rd-Level Mockery feature
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Your jests and banter bolster your allies’ defenses against similar assaults on the mind. While your performance lasts, each ally within range that takes psychic damage reduces that damage by an amount equal to your bard level + your CHA mod.
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In addition, when an ally within range uses a Bardic Inspiration die (see Bardic Inspiration feature in Player’s Guide) to bolster an attack roll and the attack hits, the attack deals extra psychic damage equal to the number rolled. When an ally within range uses a Bardic Inspiration die to bolster a save against an effect created by another creature (such as a spell or breath weapon) and the save is successful, the creature that created the effect takes psychic damage equal to the number rolled.
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# Razor Wit
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3rd-Level Mockery feature
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You learn the vicious mockery cantrip and the hideous laughter spell if you don’t already know them. When you cast vicious mockery, you add your CHA modifier to the damage roll.
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In addition, when a creature succeeds on the save against your vicious mockery, it takes half the cantrip’s damage.
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These spells count as Arcane spells when you cast them, but they don’t count against the number of cantrips or spells you know, as listed in the Bard Progression table (see Player’s Guide). You can’t replace these spells when you gain levels in the bard class.
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# Infectious Laughter
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7th-Level Mockery Feature
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When you cast vicious mockery, you can target a number of creatures equal to one + half your **PB** (rounded down). When you cast the hideous laughter spell, you can target an additional creature within 30 feet of the initial target.
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# Crushing Jest
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11th-Level Mockery Feature
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Your insults are so crushing that even creatures with strong mental defenses wilt beneath the verbal assault. Creatures resistant to psychic damage aren’t resistant to psychic damage from spells you cast or from the Playful Banter effect of your Bardic Performance feature. Creatures immune to psychic damage are still immune to this psychic damage.
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# Mocking Rage
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15th-Level Mockery Feature
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Your banter and mockery can enrage creatures. As an action, choose a number of creatures up to your **PB** that you can see within 30 feet of you. Each target must make a **WIS** save against your spell save **DC** or succumb to a fit of rage for 1 minute. While in such a fit, a target is unable to distinguish friend from foe and must attack the nearest creature on its turn. If no other creature is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its rage. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
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Once used, you can’t use this feature again until you finish a long rest.
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