49 lines
3.6 KiB
Markdown
49 lines
3.6 KiB
Markdown
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source: "Campaign Builder: Dungeons and Ruins"
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---
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Bards who align with the college of Elegy seek to discover and chronicle the lives and histories of the dead. They form a direct spiritual connection to the realms of the dead and can call on spirits and other passed souls. When not interacting with a spiritual presence, they search for the stories of those long lost and forgotten. When they find such stories they treasure and protect them, so that such histories are never forgotten. In addition to learning these stories, they share them with members of their order and others so that their death does not consign those stories to the past once more.
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| The Elegy Progression | |
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| --------------------- | ----------------------------------------------------------------------------- |
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| Bard Level | Features |
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| 3rd | Bardic Performance: Channel Spirits, Student of History, Witness for the Dead |
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| 7th | Power from the Grave |
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| 11th | Inspired Improvisation |
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| 15th | Spiritual Protection |
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# Bardic Performance: Channel Spirits
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3rd-Level Elegy Feature
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You put on a performance dedicated to reaching across the veil into the realms where spirits reside, weaving word and song to draw them through and power your performance. When you use your Bardic Performance feature and as part of each bonus action spent maintaining it, you can choose up to three hostile creatures, who can hear or see you. Each target must succeed on a **WIS** save against your spell save **DC** or be frightened until the start of your next turn.
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# Student of History
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3rd-Level Elegy Feature
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The stories of the dead are the stories of the past. You gain proficiency in the History skill if you don’t already have it and learn two languages of your choice.
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# Witness for the Dead
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3rd-Level Elegy Feature
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You know the speak with dead ritual. It counts as an Arcane spell for you and doesn’t count against the number of rituals you know.
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# Power From the Grave
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7th-Level Elegy Feature
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Even apart from a specific spirit, you can call on the dead to empower your attacks. As a bonus action, you can imbue your weapon with necrotic energy for 1 minute. When you hit a creature with a melee weapon attack, the weapon deals extra necrotic damage equal to your CHA modifier (minimum of 1). You can use this feature a number of times equal to your **PB** and regain all expended uses when you finish a long rest.
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# Inspired Improvisation
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11th-Level Elegy Feature
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You can draw on the knowledge of the spirits of the dead. As a bonus action, choose one skill that you aren’t proficient with and one language you don’t know. You gain proficiency in the chosen skill and know the language for 1 hour. In addition, the first ability check you make with the chosen skill is made with advantage. You can use this feature a number of times equal to your **PB** and regain all expended uses when you finish a long rest.
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# Spiritual Protection
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15th-Level Elegy Feature
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When you must make a save and have at least one use of your Bardic Inspiration feature available, you can use it to roll a Bardic Inspiration die and add the number rolled to your save. If you succeed on the save, you get to keep the Bardic Inspiration die, but if you fail the save, the die is expended.
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