7.1 KiB
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| Players Guide 2 |
Bards who align with the college of Allure understand the power of the mind and how the smallest nudge can bend that power in their favor. These bards are masters of subtle manipulation, crafting illusions and nudging viewers’ minds in just the right ways to give full credibility and belief to those illusions. They use this unique power to fascinate, distract, and even tempt those around them.
| Allure Progression | |
|---|---|
| Bard Level | Features |
| 3rd | Bardic Performance: Mirror Mirror, Expanded Talent List, Illusory Reality |
| 7th | Twinned Illusion |
| 11th | Illusion Confusion |
| 15th | Lasting Illusions |
Bardic Performance: Mirror Mirror
3rd-Level Allure Feature
You weave illusions to protect your companions. When you use your Bardic Performance feature (see Player’s Guide), you can create an illusory duplicate of one willing creature you can see. The duplicate moves with the target, mimicking its actions and shifting position, so it’s difficult to track which is real. On subsequent turns, as part of each bonus action spent maintaining your performance, you can create a duplicate of a different willing creature you can see. A creature can’t have more than one duplicate of itself, and you can only maintain a number of duplicates equal to your PB at a time. If you create another duplicate when you are already at your limit, the oldest duplicate vanishes to accommodate the new one. All duplicates disappear once your performance ends.
As a reaction when a creature you can see makes an attack roll against a creature with an illusory duplicate, you can have the double attempt to distract the attacker. When you do so, roll a d20. On a roll of 11 or higher, the attacker targets the duplicate instead of the real creature. A duplicate’s AC is equal to your spellcasting DC. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that specifically targets the creature (and by extension, the duplicate), not spells that affect an area, such as the fireball spell. A duplicate ignores all other damage and effects.
Expanded Talent List
3rd-Level Allure Feature
When you gain a new talent, you can select it from either the magic or the technical talents list (see Talents in Player’s Guide).
Illusory Reality
3rd-Level Allure Feature
You learn the minor illusion cantrip if you don’t already know it. This cantrip counts as an Arcane spell when you cast it, but it doesn’t count against the number of cantrips you know, as listed in the Bard Progression table (see Player’s Guide). You can’t replace this spell when you gain levels in the bard class.
In addition, as an action, you can subtly manipulate the mind of a creature you can see within 60 feet of you, making it capable of interacting with your illusions. The target must succeed on a WIS save against your spell save DC, or its belief in your illusions becomes unshakeable. For 1 minute, or until the target takes damage from one of your illusions, the target automatically fails any INT (Investigation) checks to discern the truth of any illusions you create with the disguise self, major image, minor illusion, mislead, programmed illusion, project image, seeming, and silent image spells, and it can physically interact with such spells, its mind filling in any gaps in logic or expected sensations. For example, if you use the disguise self spell to give yourself a hat, and the target pats your head, their hand stops at the hat and perceives the fabric and shape of the hat rather than of your head. If you use your action to cast one of these spells, you can expend a use of Illusory Reality as part of the same action.
If the illusion is dangerous (such as a fire or an ogre with a greatclub) and the target interacts with it (such as touching the fire or being hit by the ogre’s greatclub attack), the target takes psychic damage equal to your bard level + your CHA mod, perceiving that damage as the type appropriate for the illusion, and then the Illusory Reality ends on the target. If the target attacks a creature protected by one of the illusory duplicates from the Mirror Mirror effect of your Bardic Performance, the target rolls two dice to determine if it targets the duplicate, using the higher of the two rolls.
Starting at 9th level, you can target up to two creatures when you use this feature. At 13th, you can target up to three, and at 17th, you can target up to four. You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a short or long rest.
Twinned Illusion
7th-Level Secrecy Feature
When you cast the major image, minor illusion, or silent image spell, you can create two illusions simultaneously with a single casting of the spell. You can move, manipulate, or otherwise control both illusions, using either your action or bonus action. If using a bonus action, it can be part of the same bonus action used to maintain your performance for the Mirror Mirror effect of your Bardic Performance.
In addition, creatures have disadvantage on INT (Investigation) checks to disbelieve the illusions created by these spells.
Illusion Confusion
11th-Level Allure Feature
You have learned greater control over subtle influences of the mind. As an action, you can befuddle and confuse the senses of a creature you can see within 30 feet of you, sending illusory sounds, smells, and sights into its mind. The target must succeed on a WIS save against your spell save DC or be convinced that the sights, sounds, and smells of your allies and the target’s allies are exchanged for 1 minute—making its actual allies look, sound, and smell like its enemies and vice versa. The target believes the illusion and acts accordingly, protecting and helping its “allies” or attacking and hindering its “enemies.” The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.
Lasting Illusions
15th-Level Allure Feature
The duration is doubled when you cast the disguise self, major image, minor illusion, mislead, project image, seeming, and silent image spells.
In addition, when you make a save to maintain concentration on a spell from the illusion school and have at least one use of your Bardic Inspiration feature (see Player’s Guide) available, you can use it to roll a Bardic Inspiration die and add the number rolled to your save. If you succeed on the save, you get to keep the Bardic Inspiration die, but if you fail, the die is expended.