dauntless/content/Classes/Barbarian/Path of the Old Gods.md
2026-03-08 21:51:42 -06:00

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source: Drakkenheim
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These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god. 
| Old Gods Progression | |
| -------------------- | ---------------------------------- |
| Barbarian Level | Features |
| 3rd | Brute Strength, Imbued by the Gods |
| 7th | Adaptable Combatant, Sturdy Build |
| 11th | Brutal Kills |
| 15th | Gifts of the Gods |
# Brute Strength  
3rd-Level Old Gods Feature 
You are relentless in battle, filled with a bloodlust and rage of the Old Gods. You are proficient with improvised weapons. Your unarmed strike and attacks with any melee weapons or improvised weapons that arent light deal damage equal to 1d12 plus your Strength modifier.
While you are raging, you gain the following benefits:
- All melee weapons you wield that arent light gain the heavy and thrown properties, including improvised weapons. A weapon which doesnt specify a thrown range gains a range of 30/60 while you are wielding it.
- Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack.
- If your size is Small, you dont have disadvantage on attack rolls when wielding a heavy weapon.
# Imbued by the Gods
3rd-Level Old Gods Feature 
Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities:
- You gain proficiency in Intimidation if you dont already have it, and add twice your proficiency bonus to Intimidation checks.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. 
# Adaptable Combatant 
7th-Level Old Gods Feature 
You gain a climb speed equal to your walking speed. Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits:
- You can try to grapple or shove a creature up to two size categories larger than you. 
- Your speed is no longer halved when you try to move a creature youre grappling.
- Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage.
- You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
# Sturdy Build
7th-Level Old Gods Feature 
Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest.
# Brutal Kills
11th-Level Old Gods Feature 
While you are raging, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. 
Any enemies that can see you must make a successful Wisdom saving throw or become frightened of you for the next minute. The save **DC** is 8 + your proficiency bonus + your strength modifier.
Once you use this feature, you must finish a short or long rest you can do so again.
# Gifts of the Gods 
15th-Level Old Gods Feature 
The Old Gods have chosen you as their divine weapon, a tool to be used against evil. You gain the following benefits:
- When you are raging, you can attack three times whenever you take the Attack action on your turn. 
- You can grapple or shove any creature, regardless of size.
- You can add your Strength score to the short and long ranges of all thrown weapons. 
- When you shove a creature, you can push it 10 feet.