dauntless/content/Classes/Barbarian/Path of the Four Winds.md
2026-03-08 21:51:42 -06:00

4.3 KiB
Raw Blame History

source
Players Guide 2

Some barbarians come from the windswept plains or frostbitten tundra, where the kiss of a breeze and howl of a tempest might hold a wisp of magic. Barbarians that travel the path of Four Winds have learned, through ancient custom or shamanic connection to nature, how to harness the wind themselves in their rage. These barbarians are renowned for their swift movement, skill with thrown weapons, and ability to hurl themselves into the fray, protected at all times by the swirling winds of their ancestral home.

Four Winds Progression
Barbarian Level Features
3rd Implacable Presence, Winds of Wrath
7th Cyclonic Ward
11th Howling Charge
15th Raging Storm

Implacable Presence 

3rd-Level Four Winds Feature 

The implacable and effortless nature of the windswept hills instills in you with competency. You gain proficiency in the Acrobatics skill. If you are already proficient, double your PB instead for checks made with that skill.

Winds of Wrath 

3rd-Level Four Winds Feature 

Each time you enter a rage (see Rage feature in Players Guide), the swirling winds of your ancestral home surround you. While raging and conscious, you cant be knocked prone, and you land on your feet after falling. When you first enter your rage, choose one of the following additional benefits that activates for the duration:

  • The buffeting winds protect you. You are lightly obscured by the swirling dust. Ranged attacks against you are made at disadvantage, and you gain resistance to lightning and thunder damage. 
  • When you leap 10 feet or more straight toward a creature and hit it with a melee weapon attack on the same turn, the first attack deals an additional 1d6 thunder damage for every 10 feet you traveled, up to a maximum of 10d6. A creature that takes any of this damage must succeed on a STR save or fall prone. The DC equals the damage dealt by your attack. 
  • You can use Reckless Attack with thrown weapons using your STR. When you do, the range of your thrown weapons is doubled, and you can add double your rage damage bonus to the damage roll.

When you first enter your rage, you can expend an additional use of your Rage to select an additional option from Winds of Wrath. 

Cyclonic Ward 

7th-Level Four Winds Feature 

The howling gales protect you and your allies. You reduce any falling damage you take by an amount equal to twice your barbarian level. While raging (see Rage feature in Players Guide), this reduction occurs after the damage is already halved by your rage.

While raging, as a reaction when you or an ally within 30 feet that you can see or hear takes damage, you can reduce that damage by an amount equal to your barbarian level, and you can move the targeted ally up to 10 feet in a direction of your choice (provided the ally is willing). 

Howling Charge 

11th-Level Four Winds Feature 

As a bonus action, you can take the Dash action. Whenever you Dash, until the start of your next turn, you ignore difficult terrain, and you cant be paralyzed or restrained.

Raging Storm 

15th-Level Four Winds Feature 

The winds that aid you have grown violent, made more ferocious by your wrath. While you are raging, you gain the following benefits:

  • Each time you hit a creature with a melee weapon attack or unarmed strike, the target and each hostile creature within 10 feet of you takes 1d6 thunder damage.
  • Each time you use Cyclonic Ward to reduce the damage of a melee attack, the attacking creature must make a CON save (DC 8 + your PB + your CON modifier), taking 4d6 thunder damage on a failed save or half as much damage on a successful one. A creature that fails its save by 5 or more is also deafened for 1 minute.
  • The first time you hit a creature with a thrown weapon attack (using STR) on your turn, in addition to the normal effects of the attack, the target and each creature within 10 feet of them takes 3d6 lightning damage. 

Thunder damage caused by Raging Storm is audible out to a distance of 300 feet.