dauntless/content/Classes/Barbarian/Path of the Forsaken.md
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source: Labyrinth Worldbook
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![[assets/38ebdaa2967d3df80144a7376d7fc657_MD5.jpg|Daryl Mandryk]]
Barbarians who travel the path of the Forsaken can hear the whispered regrets of those unjustly or violently slain before their time. These warriors possess remarkable souls that shine as beacons to lost spirits. Those who embrace this path learn to listen to the forgotten and are rewarded with their undying protection.
||**Forsaken Progression**|
|---|---|
|**Barbarian Level**|**Features**|
|3rd|Hungering Swarm, Whispered Knowledge|
|7th|Consume Suffering|
|11th|Wave of Wrath|
|15th|Spirit Sacrifice|
# Hungering Swarm 
_3rd-Level Forsaken Feature_ 
While raging, creatures of your choice that come within 5 feet of you for the first time on a turn or start their turn within 5 feet of you take 1d6 radiant or necrotic damage (you choose which).
When you reach certain levels of barbarian, this damage increases, becoming 2d6 damage at 7th level, 3d6 damage at 11th level, and 4d6 damage at 15th level.
# Whispered Knowledge 
_3rd-Level Forsaken Feature_ 
As part of a short or long rest, you can ask the spirits linked to you to imbue you with their knowledge. At the end of the rest, you become proficient in one skill, vehicle, or tool of your choice until you use this feature again.
# Consume Suffering 
_7th-Level Forsaken Feature_ 
Your spirit allies can consume ailments that hinder your physical form. While raging, as a bonus action you can end one condition afflicting you and gain temporary hit points equal to half your barbarian level (rounded down). These temporary hit points last until expended or you finish a short or long rest.
# Wave of Wrath 
_11th-Level Forsaken Feature_ 
While you are raging, you can use an action to temporarily manifest the spirits bound to you. When you do so, all creatures of your choice within 30 feet of you must succeed on a **WIS** save (**DC** equal to 8 + your **PB** + your **CON** modifier) or take 4d8 radiant or necrotic damage (you choose which) and become frightened of you for 1 minute or until they are more than 60 feet away from you. On a successful save, a creature takes half as much damage and isnt frightened.
Once you use this feature, you cant use it again until you finish a short or long rest.
# Spirit Sacrifice 
_15th-Level Forsaken Feature_ 
The vengeful dead bound to you refuse to let you be lost. If you die and your body is destroyed, one of the spirits bound to you sacrifices itself to preserve your soul. After 24 hours, your soul inhabits and animates another Humanoid corpse on the same plane of existence, and that body returns to life with all your hit points. Upon awakening, you recall your former life and experiences. You retain the capabilities you had in your original form, except you exchange your original lineage for the new one (if different than your previous body) and change your lineage traits accordingly.