dauntless/content/Classes/Barbarian/Path of the Beserker.md
2026-03-08 21:51:42 -06:00

2.8 KiB
Raw Blame History

source
ToV - Players Guide.pdf

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Through primal rite or natural bloodthirst, some barbarians can work themselves into a rage so ferocious and explosively violent that it risks breaking their bodies. Berserkers may lose themselves in their frenzy, seething with raw brutality, embracing the blood-soaked battlefield, uncaring of their own safety.

Berserker Progression
Barbarian Level Features
3rd Frenzy, Ruthless Bearing
7th Mindless Rage
11th Intimidating Presence
15th Retaliation

Frenzy

3rd-Level Berserker Feature 

You go into a frenzy when you rage. While raging, you can make a single melee weapon attack as a bonus action on each of your turns.

Ruthless Bearing

3rd-Level Berserker Feature 

Your ferocity looms at all times. You gain proficiency in the Intimidation skill. If you are already proficient, double your PB instead for Intimidation checks.

Mindless Rage

7th-Level Berserker Feature 

While raging, you gain the following benefits:

  • You ignore any levels of exhaustion you currently suffer for the duration of your rage.
  • You cant be charmed or frightened. If you are already charmed or frightened when you enter a rage, the effect is suspended for the duration of the rage.
  • If you score a critical hit or reduce a creature to 0 HP, you gain a number of temporary hit points equal to your PB + your CON modifier. These hit points last until expended or until you finish a short or long rest.

Intimidating Presence

11th-Level Berserker Feature 

Your weapon attacks deal an amount of additional damage, equal to your PB (of the same damage type as the weapon), to frightened creatures.

In addition, as a bonus action, you can attempt to frighten a number of creatures, up to your PB, within 30 feet of you that can see or hear you. 

Each target must make a WIS save (DC 8 + your PB + your CHA modifier + the number of temporary hit points you currently have from your Mindless Rage feature). On a failure, a creature is frightened of you until the end of your next turn.

On subsequent turns, you can use your bonus action to extend the duration of this effect on each frightened creature until the end of your next turn. This effect ends if the creature ends its turn more than 60 feet away from you or can no longer see or hear you.

If the creature succeeds on its save, you cant use this feature on that creature again for 24 hours.

Retaliation

15th-Level Berserker Feature 

When a creature hits or misses you with an attack, you can use your reaction to move up to half your speed toward that creature and make a single melee attack against it. If the creature is Large or larger, you have advantage on the attack roll.