dauntless/content/Classes/Barbarian/Path of Chaos.md
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Havoc. Mayhem. Chaos. Youve learned to embrace them as you once learned to embrace your rage. To some, havoc is the weapon that breaks, but to you, its the weapon that breaks your enemies. To some, mayhem is the wound that bleeds them dry, but to you, its fuel for the fire within. To some, chaos is a tribulation to overcome, but to you, its the only way to live.
| Chaos Progression | |
| ----------------- | ------------------------------ |
| Barbarian Level | Features |
| 3rd | Chaos Conduit, Random Polymath |
| 7th | Invoke Entropy |
| 11th | Mayhem Shield |
| 15th | Cry Havoc |
# Chaos Conduit
3rd-Level Chaos Feature 
The chaos in your blood empowers you. You gain a number of d10 dice equal to your **PB** + 1 (minimum of 3), and these dice are your Chaos Dice. You can spend Chaos Dice to empower your Chaos Banes, which are described later in this feature. You regain all expended Chaos Dice when you finish a short or long rest.
Saves. Some of your Chaos Banes require your target to make a save or suffer additional effects. The save **DC** for these bane effects is calculated as follows:
Bane save **DC** = 8 + your proficiency bonus (**PB**) + your **STR** or **CON** modifier (your choice)
# Chaos Banes 
When you successfully hit a creature with a melee attack while your Rage feature (see Players Guide) is active, you can choose to expend one chaos die. When you do so, roll the expended die. The creature then takes additional force damage equal to the number rolled and is afflicted with one of the following Chaos Banes of your choice.
- Enervate. The target must succeed on a **WIS** save or have disadvantage on the next attack roll it makes before the end of its next turn. 
- Impede. Your target must succeed on an **INT** save, or it cant take reactions until the start of its next turn. 
- Martyr. Roll your expended Chaos Die a second time. The target takes additional force damage equal to the result, and you take the same amount of damage. Damage you take from this feature cant be reduced by your resistances, immunities, or any other abilities. 
- Shunt. Your target must succeed on a **CON** save or be teleported to an unoccupied space of your choice you can see within 30 feet of you.
# Random Polymath 
3rd-Level Chaos Feature 
When you finish a long rest, you gain proficiency in a random skill determined by rolling a d20 and consulting the Random Skill table. If you are already proficient in the skill rolled, double your **PB** instead for checks with that skill for the duration. The benefits of this feature last until you finish a long rest.
| Random Skill | |
| ------------ | ----------------------- |
| d20 | skill |
| 1 | Acrobatics |
| 2 | Animal Handling |
| 3 | Arcana |
| 4 | Athletics |
| 5 | Deception |
| 6 | History |
| 7 | Insight |
| 8 | Intimidation |
| 9 | Investigation |
| 10 | Medicine |
| 11 | Nature |
| 12 | Perception |
| 13 | Performance |
| 14 | Persuasion |
| 15 | Religion |
| 16 | Sleight of Hand |
| 17 | Stealth |
| 18 | Survival |
| 19-20 | Any Skill (Your Choice) |
# Invoke Entropy
7th-Level Chaos Feature 
As a reaction when you or a creature you can see within 30 feet of you succeeds or fails a check, you can force that creature to reroll the check—potentially turning a failure into success or a success into failure. The target must use the result of the new roll. You can use this feature a number of times equal to your **PB** and regain all expended uses when you finish a long rest.
# Mayhem Shield 
11th-Level Chaos Feature 
You gain an additional way to use your Chaos Dice (see Chaos Conduit feature). When a creature you can see hits you with an attack, you can choose to expend one or more Chaos Dice. Roll the expended dice and reduce the damage you take from the triggering attack by the total amount rolled on the expended dice. If you roll either a 1 or 10 on any of the expended die, it triggers the following additional effects.
- Result of 1. For each result of 1 rolled, you regain a number of expended Chaos Dice equal to your **PB**. This feature cant give you more Chaos Dice than the maximum possible amount.
- Result of 10. For each result of 10 rolled, the attacking creature takes an amount of force damage equal to the combined total of your expended Chaos Dice results.
# Cry Havoc 
15th-Level Chaos Feature 
If you start your turn and have no Chaos Dice remaining (see Chaos Conduit feature), you automatically regain one expended die and have advantage on the first attack roll you make before the end of your turn.