38 lines
No EOL
5 KiB
Markdown
38 lines
No EOL
5 KiB
Markdown
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source: Old Margreve
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---
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![[assets/e95a2f867e818d78e5960a1e63a61fdc_MD5.jpg|352x281]]
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You are a creature of the forest, spending your days hunting and lounging under a canopy of green. You expected to live all your days in the forest, at one with the green things of the world, until an unforeseen occurrence, traumatic or transformative, drove you from your familiar home and into the larger world. Civilization is strange to you, the open sky unfamiliar, and the bizarre ways of the so-called civilized world run counter to the truths of the forest. Forest dwellers tend toward solitude, introspection, and self-sufficiency. You keep your own council, and you are more likely to watch from a distance than get involved in the affairs of others. You are wary, slow to trust, and cautious of depending on outsiders.
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# Skill Proficiencies
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Survival and choose from Animal Handling, Nature, or Stealth
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# Additional Proficiencies
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You know Dryad, and you gain proficiency with one of the following: construction tools, herbalist tools, or trapper tools.
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# Equipment
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A hunting trap, a wood staff, a set of fur-lined traveler’s clothes, one set of tools you are proficient with, and a pouch containing 5 gp.
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# Talent
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Your experience living, hunting, and foraging in the woods gives you a wealth of experience to draw upon when you are traveling the wilds. Choose a talent from this list to represent your experience: Athletic, Forest Denizen, or Relentless Hunter.
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# Adventuring Motivation
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You have lived a simple life deep in the sheltering boughs of the Old Forests, be it as a trapper, farmer, or villager eking out a simple existence in the forest. But something happened that set you on a different path and marked you for adventure. Choose or randomly determine a defining event that caused you to leave your home for the wider world.
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| **d8** | **Adventuring Motivation** |
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| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 1 | You were living within [[Sullenrim]] when the cesspools of magical refuse expanded and drove away the game that sustained you. You had to move to avoid the prospect of a long, slow demise via starvation. |
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| 2 | Your village was razed by a contingent of Void Knights. For reasons of its own, the [[Blazeshire]] protected and hid you from their raid. |
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| 3 | Mindless undead have been attacking from the North. A roving band of skeletons and zombies attacked your family while you were hunting. |
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| 4 | You are an ardent believer in the Old Ways. When the people of your village abandoned those beliefs, you were cast out. |
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| 5 | One day, you stumbled upon a fey holding a strange flower. After breathing in its pollen, you stumbled through the forest in a delirious haze for what felt like weeks. You have since lost many of your memories, especially of your youth. You have faint memories of a village and the sound of that Weird’s laughter. |
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| 6 | You were your village’s premier hunter. They relied on you for game and without your contributions their survival in the winter was questionable. Upon returning from your last hunt, you found your village in ruins, as if decades had passed overnight. |
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| 7 | Your quiet, peaceful, and solitary existence has been interrupted with dreams of the forest’s destruction, and the urge to leave your home compels you to seek answers. |
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| 8 | Once in a hidden glen, you danced with golden fey and forgotten gods. Nothing in your life since approaches that transcendent moment, cursing you with a wanderlust to seek something that could. | |