61 lines
No EOL
3.7 KiB
Markdown
61 lines
No EOL
3.7 KiB
Markdown
---
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source: "[[ToV - Players Guide.pdf]]"
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---
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![[assets/791fc5f48c254a0f0896d5b0d3bdd45f_MD5.jpeg|Jordan Kerbow|442x291]]
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You were a cutpurse, grifter, thief, or assassin. Surviving in the criminal underworld while plying your nefarious trade taught you patience, resourcefulness, and careful planning
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Perhaps you were a pickpocket jailed one too many times, a con artist hoping to fleece nobles out of their ill-gotten gains, or an assassin ready to turn over a new leaf after being left for dead. Regardless, a life of crime has left you tied to society’s underbelly.
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# Skill Proficiencies
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Choose two from Stealth, Investigation, Insight, or Deception.
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# Additional Proficiencies
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You know Thieves’ Cant. If you already know this language, you learn a different language of your choice. Gain proficiency with a tool and a vehicle.
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# Equipment
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Five pieces of chalk, a grappling hook, a set of dark common clothes or a costume, and a pouch containing 10 gp
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# Talent
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You have eked out a living on the fringes of lawful society. Choose a talent from this list to represent your experience: Covert, Scrutinous, or Touch of Luck.
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# Secret
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Criminals collect secrets as often as coin during their life of crime. Roll on the Criminal Secret table to determine such a secret, choose one, or create your own. This secret is known only to your closest allies and fiercest enemies at the start of your adventuring career
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|**d12**|**Secret**|
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|---|---|
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|1|I inherited a massive fortune but lost it all.|
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|2|My closest friend wants me dead, and I deserve it.|
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|3|I am not who I claim to be. I borrowed this life from a dying criminal.|
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|4|I have a rare terminal illness, and it’s making me reckless.|
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|5|My loving family regularly sends me messages begging me to come home.|
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|6|I only pretend to be a criminal to make life exciting.|
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|7|I sometimes make mistakes on purpose just so things will turn violent.|
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|8|I am terrified of the person I was becoming and pray that I can still change.|
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|9|I used to be a royal spy until my sovereign betrayed me.|
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|10|I plan to manipulate adventurers who trust me into destroying the enemies of my guild.|
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|11|My family doesn’t know I am a criminal, and I’ll kill to keep that secret.|
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|12|I am a celebrity in some parts of the world.|
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# Adventuring Motivation
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Most criminals are content with life in a guild or gang, trusting a select few and staying near their next mark. At the start of your adventuring career, decide what—or who— made your character step away to face a less certain life.
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1d8
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| **d8** | **Adventuring Motivation** |
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| ------ | ----------------------------------------------------------------------------------------------------------- |
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| 1 | The bounty on my head is too high! I adventure to keep ahead of those who seek to claim it. |
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| 2 | An adventurer got me out of prison, and I’ll never go back. |
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| 3 | My allies turned on me and left me for dead. Adventuring will help me build a new life. |
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| 4 | Adventuring is easy coin, nothing more. |
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| 5 | Adventuring tests the limits of my skills, something crime hasn’t done in years. |
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| 6 | I’ve done too many dark things to ever sleep well, but adventuring might help me make amends. |
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| 7 | It’s time to dismantle the criminal guild I helped create, and adventuring will give me the power to do so. |
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| 8 | A dogged constable is after me, but even they won’t go where adventuring will take me. | |