dauntless/content/Lineages/Extraplanar Lineages/Rachisan.md
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Players Guide 2

Rachisans (RAKE-ih-sans) are diminutive humanoids with plant features, specifically ground-grown plants, such as allium, brassica, and solanum varieties. These curious folk are often mistakenly assumed to be relatives of treants or plant-like fey, such as dryads, but rachisans are a distinct species as diverse as the vegetables they resemble.

The origin of rachisans is debated by scholars. Many rachisans believe they were originally created by the fey, although they disagree among themselves about whether their creation was an intentional act, happy accident, or a mixture of both. 

Regardless of their origins, rachisans procreate on their own, commonly involving two or more rachisan parents producing seeds, planting them, and tending them until an infant sprouts. The sheer diversity possible within their species tends to give rachisans a fluid perspective on topics like gender, diet, and family. Such complex webs of trait and opinion make perfect sense to the rachisans, though they tend to confound more fauna-like humanoids. 

Rachisans can thrive in a variety of cultures but often prefer to settle in rural communities where their innate agricultural expertise can contribute. Rachisans who seek an adventuring lifestyle often do so when their homes or communities are suddenly and violently overturned, forcing these plantfolk to take drastic steps to protect their friends and family.

Rachisan Lineage Traits

Your rachisan character has the following hereditary traits.

Age

Rachisans mature rapidly, reach adulthood around the age of 5. They typically live to be about 50 years old, although some can reach the venerable age of 100 years.

Size

Your size is Small. Rachisans generally range between 3 and 4 feet tall and average about 30 to 50 pounds.

Speed

Your base walking speed is 30 feet.

Hybrid Humanoid

You are primarily a Humanoid, but your vegetable characteristics gives you traits in common with Plants. You have advantage on saves against being paralyzed, petrified, and effects that would cause you to suffer levels of exhaustion.

Green Thumb

When you make an ability check to identify, cultivate, or otherwise interact with plants (not Plant creatures), you can roll a d8 and add the result to the check. In addition, your movement isnt reduced when passing through areas of difficult terrain created by magical or nonmagical plant growth (you suffer damage or other penalties as normal).

Natural Adaptation

You have inherited one of the following traits, determined by what kind of plant characteristics you want your character to have:

  • Alliumite. You have traits in common with allium vegetables, such as garlic, leek, and onion. You might have a bulbous head, long stalks for hair, or stems as your beard. If you are wounded by a piercing or slashing weapon attack, you can use your reaction to emit irritating chemicals into the air. When you do so, each creature within 10 feet of you must succeed on a CON save (DC 10 + your PB) or be blinded until the start of its next turn. Once used, you cant use this trait again until you finish a long rest.
  • Cruciferan. You have traits in common with leafy or f lower-headed cruciferous vegetables, such as broccoli, cabbage, and kale. You might have tough green or purple flesh or verdant hair growing from tough stems. As part of a short rest, you can prepare a small, nourishing meal of vegetables and herbs that feeds 2 + your PB creatures. Each creature who eats the meal regains 1d6 hit points. If you prepare a meal as part of a long rest, you can remove the effects of one nonmagical disease instead.
  • Cruciferan. You have traits in common with leafy or f lower-headed cruciferous vegetables, such as broccoli, cabbage, and kale. You might have tough green or purple flesh or verdant hair growing from tough stems. As part of a short rest, you can prepare a small, nourishing meal of vegetables and herbs that feeds 2 + your PB creatures. Each creature who eats the meal regains 1d6 hit points. If you prepare a meal as part of a long rest, you can remove the effects of one nonmagical disease instead. 
  • Tuberkith. You have traits in common with root and tuber vegetables, such as beet, carrot, and potato. You might have coarse brown flesh, a thick green stem for a head, or colorful flowers as your hair. You are immune to the blinded condition. In addition, youre minimally aware of your surroundings, even asleep. While unconscious, you can use your passive Perception score to detect changes in your environment and listen to conversations around you.