dauntless/content/Lineages/Extraplanar Lineages/Derro.md
2026-03-08 21:51:42 -06:00

2.3 KiB
Raw Blame History

source
Labyrinth Worldbook

Derro (pronounced DARE-oh) are distant cousins to the smallfolk and dwarves, commonly found living in cavernous and lightless realms deep beneath the earth. Early in their history, the derro people became irrevocably changed by an encounter with horrific entities that dwell between the stars, and to this day, many born into derro society carry the same mental scars once inflicted on their ancestors. All derro possess an innate sensitivity to the Void and other eldritch horrors likely to cause Dread (see Game Masters Guide). Those raised in insular derro communities tend towards more fragile states of mind, often displaying unpredictable or fanciful behavior, and are generally prone to delusions.  

The derro have adapted to life underground. Whether due to lack of sunlight or need for camouflage, derro often have semi-translucent gray, purple, or blue skin crisscrossed with a web of blue veins. Their hair is most often white or pale straw colored and often stylized with elaborate braids and equally prodigious mustaches. Their large eyes are commonly pure white but may have a vibrant orange, red, or blue hue that glows in the utter darkness permeating their homes. Their diets are often composed of bioluminescent mushrooms from caverns and fish and kelp from cavernous lakes. Derro often befriends giant slugs, worms, and bats, often providing the derro with transportation across the vast underworld.

DERRO LINEAGE TRAITS

Your derro character has the following traits. 

Age. Derro reach maturity around the age of 15 and typically live to be around 75 years old. 

Size: Your size is Small. Derro stand between 3 and 4 feet tall with slender hips and wide shoulders, averaging about 40 pounds.

Speed. Your base walking speed is 30 feet.

Superior Darkvision. You have darkvision to a range of 120 feet. While in areas of sunlight, you have disadvantage on WIS (Perception) checks when perceiving by sight. 

Dread Within. You have advantage on saves against being charmed or frightened. 

Psychic Barrier. The eldritch knowledge slithering in your mind has injured you to mental harm. You have resistance to psychic damage, and you have advantage on ability checks and saves made against effects that inflict dread effects or levels of void taint.